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Old May 31st, 2005, 04:45 PM
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Default Re: racial trait +20% and evasive armors

You've already hit on the only real course open to you at this point. Massively outproduce him, and be prepared to lose a lot of ship. And make absolutly sure all your ships are trained before commiting them to battle. Otherwise you are going to see some utterly horrendous battle results, like losing entire fleets and only slightly damaging a handful of his ships even when you have him outnumbered 2 or 3 to 1.

Some people more helpful then me may come up with some things to try, but honestly they aren't likely to be very effective.

My only suggestion is to take combat modifiers next time.
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Old May 31st, 2005, 04:47 PM
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Default Re: racial trait +20% and evasive armors

Or a mod in which those modifiers are either not as important, or are priced appropriately to their benefit.
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Old May 31st, 2005, 05:13 PM
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Default Re: racial trait +20% and evasive armors

Quote:
geoschmo said:
And make absolutly sure all your ships are trained before commiting them to battle. Otherwise you are going to see some utterly horrendous battle results
And he ain't joking about that neither!
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Old May 31st, 2005, 05:33 PM
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Default Re: racial trait +20% and evasive armors

Quote:
Atrocities said:
Quote:
geoschmo said:
And make absolutly sure all your ships are trained before commiting them to battle. Otherwise you are going to see some utterly horrendous battle results
And he ain't joking about that neither!
I can certainly testify about that, having lost only one of 18 ships against a total of 90 in one turn once on PBW. It was actually three separate battles, but I was outnumbered 5 to 1 in each of them and that one light cruiser was my only ship that even took damage while all of my enemy's ships (cruisers and battlecruisers mostly) were completely destroyed.

Besides stellar manipulation, you could try overwhelming his PD with missile swarms, but that probably won't get you much better required force ratios than you currently have. If Devnull didn't change it from stock, Wave Motion Guns have a +30% to hit bonus which could help quite a bit. You could search for other high-accuracy weapons by searching for "Weapon Modifier" in components.txt and glancing at the number before hitting find next (F3 in most programs I know).
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Old May 31st, 2005, 06:08 PM
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Default Re: racial trait +20% and evasive armors

Wave Motions Guns are pretty expensive to achieve since we are playing a high techcost game. I get like 600k rp per turn, still...
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Old June 1st, 2005, 09:04 AM

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Default Re: racial trait +20% and evasive armors

also... perhaps you should change your target areas... Use the space to your advantage. If there are nebulas that cancel shields use an all armor fleet to fight the player there... If you have ways into the players systems... Then attack their planets instead. Going on a running riot can be fun and it will hurt the enemy's production and may even cause planets to riot and rebel. Which would hurt more in the long run. Remember you out build so the player must concentrate their forces to match your 2 to 1 , 3 to 1 fleets. You have already won that battle. The concentration of fleets. Now use it to your advantage. Have a 1.5 to 1 fleet as well as the 2 to 1 fleet and have it doing something new that the enemy must counter. Hopefully pulling his fleets apart. Make them react and you should prevail unless the seiv combat engine decides it no longer likes you and lets you take part in one of those you lose 300 ships they have 3 ships damaged....
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