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Old May 31st, 2005, 05:13 PM
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Atrocities Atrocities is offline
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Default Re: racial trait +20% and evasive armors

Quote:
geoschmo said:
And make absolutly sure all your ships are trained before commiting them to battle. Otherwise you are going to see some utterly horrendous battle results
And he ain't joking about that neither!
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Old May 31st, 2005, 05:33 PM
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Default Re: racial trait +20% and evasive armors

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Atrocities said:
Quote:
geoschmo said:
And make absolutly sure all your ships are trained before commiting them to battle. Otherwise you are going to see some utterly horrendous battle results
And he ain't joking about that neither!
I can certainly testify about that, having lost only one of 18 ships against a total of 90 in one turn once on PBW. It was actually three separate battles, but I was outnumbered 5 to 1 in each of them and that one light cruiser was my only ship that even took damage while all of my enemy's ships (cruisers and battlecruisers mostly) were completely destroyed.

Besides stellar manipulation, you could try overwhelming his PD with missile swarms, but that probably won't get you much better required force ratios than you currently have. If Devnull didn't change it from stock, Wave Motion Guns have a +30% to hit bonus which could help quite a bit. You could search for other high-accuracy weapons by searching for "Weapon Modifier" in components.txt and glancing at the number before hitting find next (F3 in most programs I know).
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Old May 31st, 2005, 06:08 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: racial trait +20% and evasive armors

Wave Motions Guns are pretty expensive to achieve since we are playing a high techcost game. I get like 600k rp per turn, still...
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