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The Docking Bays have a better built-in storage and launch rate than Unit Launchers but only work for fighters.
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No, they don't. True, they store 4 times as many fighters and launch 3 times as fast, but they're a whopping 5 times as bulky, which means you could fit 5 Unit Launchers in the space of one Docking Bay!
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The Hydroponics Dome however will have it's rates reduced.
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What about the Hydroponics Bay, Research Lab, and Covert Ops Installation (sorry if I got the name wrong)? Those also are quite powerful compared to their planetary counterparts...
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Do the warheads not destroy the troops when they use them? If not I see a possible disaster.
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I haven't personally tried it, but I'd expect them not to, since most other special weapon abilities like range, damage type, etc. are ignored... also, when I mentioned it to Fyron and SJ on IRC, Fyron seemed to think that the troops would survive... Don't worry, though - there's always the "Vechicle" list type override!
BTW, you have some REALLY great planet graphics in your mod... ever considered submitting them to the imagemod? Also, you probably already know this, but the Star Trek AI's in your mod are completely nonfunctional

It might also help to provide a PBW/dialup/lite version of the mod which doesn't include any races, because the mod is absolutely HUGE due to all the included race sets, which may already be present on the player's hard drive anyway!
