|
|
|
 |

June 3rd, 2005, 01:27 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: racial trait +20% and evasive armors
Quote:
rdouglass said:
A few "terrorist" strikes against a human opponent, maybe; but a large number against a human opponent is not going to be all that effective.
|
I beg to differ. I wiped out three entire empires and severely damaged a fourth, all of them quite sizable, in the space of three turns with 30 star destroyers and 7 warp openers. Yes, this was on PBW and all four of my targets were being actively played by human opponents. It would have been just two turns, but one of my star destroyers took the wrong route and didn't manage to get to its target on the first turn.
Edit: Of course, such large scale destruction can have some unwelcome side effects. Due to a bug in the game, star destruction occasionally picks a few extra stellar objects to remove apparently at random. The 30 star explosions I set off resulted in at least two one-way warp points, 5 of my planets just disappeared, and I've noticed one system that obviously used to be trinary now has only two stars in it. I'm sure more such things happened outside of my space where I just wouldn't notice.
|

June 3rd, 2005, 02:16 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: racial trait +20% and evasive armors
pretty interesting that side-effect of stellar manipulation douglas just stated. Its a pity the galactic invasion 1 was game stopped, i would have loved to see both our empires at war.
|

June 3rd, 2005, 02:31 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: racial trait +20% and evasive armors
Quote:
douglas said:
Edit: Of course, such large scale destruction can have some unwelcome side effects. Due to a bug in the game, star destruction occasionally picks a few extra stellar objects to remove apparently at random. The 30 star explosions I set off resulted in at least two one-way warp points, 5 of my planets just disappeared, and I've noticed one system that obviously used to be trinary now has only two stars in it. I'm sure more such things happened outside of my space where I just wouldn't notice.
|
As obvious bugs go, I kind of like the sound of this one. simultanously blowing up half a quadrants worth of stars should have some unexpected consequences. It's like you broke the universe or something. 
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

June 3rd, 2005, 05:13 PM
|
Major
|
|
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: racial trait +20% and evasive armors
I guess I gotta' sign up for a few PBW's and experience this myself. I suspect some of you might be surprised (either that or I'll be dining on a substantial portion of crow  ). Any suggestions as to a good game to join?
|

June 3rd, 2005, 07:46 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: racial trait +20% and evasive armors
How about The Galactic Invasion 2? 10 players vs 2 human-played space monsters using Adamant Mod. The game's already started, but it's only turn 9 atm and we have room for two replacements. It should be a fun cooperative game using a very good mod until and unless the space monsters are definitively beaten, at which point how the game goes from there will be up to you - the first game was heading towards a colossal war between the top two powers once it turned out the space monster AI wasn't good enough to seriously threaten us, but it ended due to poor administration before it could reach that point (don't worry, that admin isn't even playing in this game).
|

June 4th, 2005, 02:44 AM
|
Corporal
|
|
Join Date: Mar 2005
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: racial trait +20% and evasive armors
If one of the monster races is open in that one, I'll be VERY interested in it.
__________________
There are 10 types of people in the world:
Those who understand binary, and those who don't.
|

June 4th, 2005, 10:20 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: racial trait +20% and evasive armors
The monsters are both taken, in fact played by douglas and me, the superpowers of Invasion game 1  If i may say so. If just the propulsion system in Adamant werent so slow ;(
|

June 4th, 2005, 03:06 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: racial trait +20% and evasive armors
It is only slow at low tech levels. You could always choose a medium tech start and start off with Ion Engines.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|