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June 4th, 2005, 02:44 AM
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Corporal
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Join Date: Mar 2005
Posts: 110
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Re: racial trait +20% and evasive armors
If one of the monster races is open in that one, I'll be VERY interested in it.
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There are 10 types of people in the world:
Those who understand binary, and those who don't.
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June 4th, 2005, 10:20 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: racial trait +20% and evasive armors
The monsters are both taken, in fact played by douglas and me, the superpowers of Invasion game 1  If i may say so. If just the propulsion system in Adamant werent so slow ;(
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June 4th, 2005, 03:06 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: racial trait +20% and evasive armors
It is only slow at low tech levels. You could always choose a medium tech start and start off with Ion Engines.
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June 5th, 2005, 08:37 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: racial trait +20% and evasive armors
In my opinion its very slow even midgame, not the actual movement rate but rather the amount of supplies that is needed. I like adamant mod anyways though 
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June 5th, 2005, 12:20 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: racial trait +20% and evasive armors
We should probably move this to a new thread.
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June 5th, 2005, 02:34 PM
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Corporal
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Join Date: Mar 2005
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Re: racial trait +20% and evasive armors
Oh, like the one you just made?
__________________
There are 10 types of people in the world:
Those who understand binary, and those who don't.
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June 5th, 2005, 04:25 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: racial trait +20% and evasive armors
-blanked- in case enemies read the boards.
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