Re: Replacing asteroid images, creating custom maps
The problem I'm having now is this: I placed the entire "Pictures" folder from MG in the Shinystock folder, and then launched the Shinystock "mod" using the ModPicker utility. As a result I appear to be playing the stock game with the MG graphics, but each turn I'm getting a number of error messages about remote mining, basic intel, etc--concepts that are in MG but not in the stock game.
I'm wondering if having the MG races in the Shinystock folder is causing the problem. Perhaps I can avoid this by only having the asteroid graphics and the button graphics in that folder; maybe the stock game will then use those, and look to the rest of the graphics in the stock game "Pictures" folder for whatever else it needs.
Perhaps the same will work for incorporating those graphical elements into DevNull.
I hesitate to just experiment for fear of corrupting the game data and losing saved games, etc.
So, I thought I would ask questions here rather than fiddle around.
I've been playing SE4 for years, and it's only recently that I've begun playing mods.
It just shows you what a deep game it is!
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"The bigger the smile, the sharper the knife." - Ferengi Rule of Acquisition #48
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