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  #1  
Old June 7th, 2005, 02:58 PM
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Default Re: Known Bugs

Racial tech bug: if a racial tech requires a non-racial tech as its only prerequisite, the racial tech will show up as an expected result of researching the non-racial tech for all races, even those without the appropriate racial trait.
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Old August 1st, 2005, 07:24 PM
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Default Re: Known Bugs

Asteroids have a different maximum. The bug is that the planet maximum is checked instead of the asteroid maximum when an asteroid field loses value due to remote mining.

A separate problem is that the planet maximum is not checked when asteroids are converted to a planet, so it is possible for artificially created planets to have values above the limit. Whether the bug here is that the planet initially retains the high value or that it drops later when remote mined or affected by a VIP is a matter of personal opinion.
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Old August 1st, 2005, 11:19 PM
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Default Re: Known Bugs

Quote:
55. Normal damage weapons seem to do 1/2 damage to shields against Weapon Platforms. A small WP with 1500 phased shield points requires 3180 damage or so to destroy (3000 for the shields, 180 for the MC and 4 phased shield generators in my test).
Its not that weapons do 1/2 damage to shields...

Its that shields count towards hull strength AND as shield points on units in general.
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