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  #1  
Old June 8th, 2005, 02:52 PM

Kevin Arisa Kevin Arisa is offline
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Default Re: Any interest in an Eclipse Mod game at PBW?

Thanks, this is an invaluable feature. Makes my life so much easier. I still want to see if kamikaze troops are functional first before I change anything.
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  #2  
Old June 8th, 2005, 04:31 PM
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Default Re: Any interest in an Eclipse Mod game at PBW?

Yeah, you can also do it with target types, although you still can't make weapons target ships and bases separately...

BTW, any reason the specialty mounts like Efficient and Ranged don't apply to bases? Just too lazy to duplicate them all again?
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Old June 8th, 2005, 04:50 PM

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Default Re: Any interest in an Eclipse Mod game at PBW?

The base mounts handle all the needs of bases so I saw no need for specialty mounts on bases.

Effecient Mount reduces supply usage. Bases have no supply. Ranged and Accurate Mount arent needed because base mounts already increase range and accuracy. Burst Mount reduces range and increases power. Not a good strategy for an immobile base. The sheer size of a base mount negates the need for Armored mountings. The reduced mounts are also unnecessary.

As a side note, the mounts for Satellites and Weapon Platforms have been changed so you will usually have only one strong weapon per platform\satellite. Maybe two or three on large ones. This way during tactical combat it takes less time for planets and satellites to finish firing weapons. I always hated waiting for a long time while sats and planets fire several hundred shots. Now its one per unit.
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Old June 11th, 2005, 02:25 PM
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Default Re: Any interest in an Eclipse Mod game at PBW?

Oh yeah... what's with all those zero point racial traits? Haven't decided on values for them yet, or just unimpelemented?
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Old June 12th, 2005, 01:30 AM

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Default Re: Any interest in an Eclipse Mod game at PBW?

I did it on purpose. There are advantages and disadvantages to using many different technologies. More technologies mean more options and strategies. However, the amount of research required to advance a large number of sciences will slow down the overall progression of the race. Many advanced techs require a large "entry fee" of research points to even begin that area of study.

For example, a species researching both Crystaline Manufacturing and Mutation Control would require twice as much research time as a species devoted entirely to Solid Energy Studies. The pros and cons are notable for both sides.
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Old June 12th, 2005, 03:14 AM
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Default Re: Any interest in an Eclipse Mod game at PBW?

But there's no disadvantage to picking all the racial traits - shouldn't they at least cost something, if even just 100 points?
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Old June 12th, 2005, 03:33 AM
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Default Re: Any interest in an Eclipse Mod game at PBW?

If they cost zero, you might as well remove the racial aspects and make them all available in the regular tech tree. Everyone is going to take all of them, resulting in over-flowing the empire descriptions and hiding other traits that might be different...
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Old June 12th, 2005, 04:30 AM

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Default Re: Any interest in an Eclipse Mod game at PBW?

I suppose someone could do that. But why would someone take all of them? I cant think of any race that would actually have the use of ALL of these technologies at once. It would make no sense for someone to select them all. It's absurd.
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Old June 12th, 2005, 04:45 AM
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Default Re: Any interest in an Eclipse Mod game at PBW?

To leave open the possibilities to counter any enemy strategy? To confuse the enemy so that he doesn't know what he's up against?
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