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Old June 11th, 2005, 01:00 AM

FrankTrollman FrankTrollman is offline
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Default Re: Best way to play C\'tis Miasma?

Quote:
Jurri Said:
You should probably use a scout or a regular commander to do the actual conquering
Absolutely. In fact, you should do the actual conquering with a Marshmaster, since you will want him to search the place for magic sites.

Mounted Commanders, with their multiple weapons, are always able to beat Poisoners a disturbing amount of the time. They can kill your skeletons faster than you can make them and that's the end of that. Your army, which you actually will have despite everything, is itself capable of taking out enemy provinces that have cavalry at merely tremendous losses. But since you aren't fighting the battles against Barbarians and such, taking tremendous losses to capture farmlands is OK.

In the later stages of early developement, your assassins can carry Skull Staves and cast Animate Skeletons. At that point they can take the commanders no problem.

Quote:
Graeme Dice Said:
If he only has earth magic, then you aren't going to want to send him up against barbarian or or heavy cavalry provinces.
Well.. duh. Your pretender is extremely valuable. No god should ever be put into a head-on battle with an independent pile of barbarians. That's just suicide. The best Super Combatant you can make is still just going to die sometimes when surrounded by a bunch of greatsword wielding madmen. If you trick out a SC properly their failure rate is very small, but even that is way too much of a risk to expend on your god.

A bunch of hearty fools attacking for twenty something points each? No thanks. Heavy Cav is even worse. A Mist Formed Soul Draining Air Queen can still just get killed on the opening charge. It's not likely, but it's not the kind of risks that are acceptable in a game that can potentially drag on for months.

Yeah, a PoD pretender is not the kind of god that you are going to want to send frolicing into a pile of barbarians alone. This is irrelevent since at no time do you ever want to send your god frolicing in Barbarians, and because barbarians are so easy to Empoison that there is little temptation for Ctis to ever fight them.

Remember, with all the troops you don't lose by not fighting, those few fights you actually do engage in can afford to be blood baths. Heck, on the first turn you should seriously consider purchasing an Assassin and whatever Mercenary company is available whilst researching Enchantment.

-Frank
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  #2  
Old June 11th, 2005, 05:32 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Best way to play C\'tis Miasma?

Quote:
FrankTrollman said:The best Super Combatant you can make is still just going to die sometimes when surrounded by a bunch of greatsword wielding madmen.
With protection over 25, mirror image, no fatigue, and defense around 20, those deaths are rare enough as to not worry about them.

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It's not likely, but it's not the kind of risks that are acceptable in a game that can potentially drag on for months.
Why not? If your pretender dies in the first 10 turns, then you won't be playing the game for months anyways. Either you'll get steamrollered by your most powerful neighbour by turn 20 (He'll have two to three times as many provinces as you by that point.), or you'll manage to negotiate for an alliance.

Quote:
Yeah, a PoD pretender is not the kind of god that you are going to want to send frolicing into a pile of barbarians alone.
Of course you can. You simply have to script him right, and give him the proper equipment. You likely can't do it quickly enough with Miasma C'Tis, but any of the earth nations can do it within 5 turns. The easiest way to show this is to give him 9 death magic and play base Ulm. Give him a black plate cuirass, black plate helmet, sword of sharpness, lead shield, and boots of the behemoth. No scripting required beyond an "attack rear". It's a very rare province indeed that will give him more than a single affliction, and those don't affect his performance to any great degree.

You'd still be better off doing this with a ghost king though, as the etherealness makes him all but immune to normal troops once his protection gets high enough.
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