|
|
|
 |
|

June 11th, 2005, 09:57 AM
|
 |
Sergeant
|
|
Join Date: Mar 2005
Location: Indianapolis
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: We need more pirates!
I guess I could join you, but I'd need some tips and stuff since I've never even istalled the Pirates and Nomad mod, let alone played it.
__________________
Guess what color my Orange is!
|

June 11th, 2005, 10:13 AM
|
 |
Sergeant
|
|
Join Date: Mar 2005
Location: Indianapolis
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: We need more pirates!
I was wondering, in order to go ahead and try the mod out, in order to keep other mods and changes, could I just copy and paste the actual text for things into the correct directory instead of whole folders?
__________________
Guess what color my Orange is!
|

June 11th, 2005, 10:41 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: We need more pirates!
Quote:
RCCCL said:
I was wondering, in order to go ahead and try the mod out, in order to keep other mods and changes, could I just copy and paste the actual text for things into the correct directory instead of whole folders?
|
I'm not sure what you mean. Normally a mod is installed in a separate folder and does not make any changes to the default data files or any other mod data files. You then edit path.txt to the name of the folder to use the mod, or use a program like the mod launcher to do this automatically for you.
|

June 11th, 2005, 10:45 AM
|
 |
Sergeant
|
|
Join Date: Mar 2005
Location: Indianapolis
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: We need more pirates!
What I mean is, instead of changing the path directory, taking the changed part of the files and pasting them into the normal files(after backing them up of course), so I can use any changes and mods I've made myself.
__________________
Guess what color my Orange is!
|

June 14th, 2005, 07:34 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: We need more pirates!
Quote:
RCCCL said:
What I mean is, instead of changing the path directory, taking the changed part of the files and pasting them into the normal files(after backing them up of course), so I can use any changes and mods I've made myself.
|
As a general rule, you should always make changes to the data files in mod folders, not in the stock data folder. Less headaches ensue this way.
|

June 15th, 2005, 12:01 AM
|
 |
Corporal
|
|
Join Date: Jun 2004
Location: In front of a computer
Posts: 106
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: We need more pirates!
ARRRRRRRRR!!!!
We still be needing more pirates for this game. Anyone interested just join up.
__________________
-most active lurker ever
|

June 16th, 2005, 12:08 PM
|
 |
Sergeant
|
|
Join Date: Mar 2005
Location: Indianapolis
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: We need more pirates!
*bump*
Pay attention to what Darkant says!!!
__________________
Guess what color my Orange is!
|

June 11th, 2005, 11:01 AM
|
 |
Sergeant
|
|
Join Date: Mar 2005
Location: Indianapolis
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: We need more pirates!
Quote:
RCCCL said:
I was wondering, in order to go ahead and try the mod out, in order to keep other mods and changes, could I just copy and paste the actual text for things into the correct directory instead of whole folders?
|
I asked this because I've made many component and weapon modifactions and various other changes, including adding some races. Of which I was hoping to keep while trying the Pirates and Nomads mod.
Also will custom made races work with the mod? I took a glance at the AI scripts and couldn't see any changes.
__________________
Guess what color my Orange is!
|

June 11th, 2005, 11:11 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: We need more pirates!
The changes made by the P&N mod are quite numerous so it might take a bit of time to mix it up with some of your custom changes.
Note that you'll need an exact, non-modified version of the P&N mod to play on PBW or you'll get error messages regarding incorrect data files.
The default AI will not work with the mod, but SJ did make a program that can patch AI's to work with the mod. I'm not sure where you can find it as I recall SJ's server is currently down?
|

June 11th, 2005, 11:24 AM
|
 |
Sergeant
|
|
Join Date: Mar 2005
Location: Indianapolis
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: We need more pirates!
Actually I've already started copying and pasting, and it hasn,t been that hard yet, since most of the original files I hadn't touched.
As for the PBW game, I understood that and have all of the original files backed up to replace in an instant, BTW, any news on that starting?
And as for that AI program, that'd be great to have!
__________________
Guess what color my Orange is!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|