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June 11th, 2005, 12:20 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: SEV shipset specifications?
SEV will use a similar engine to Starfury. I think you can test them in the demo, but am not positive. If your models work in Starfury, chances are they should work decently in SEV. Perhaps a little tweaking, but I imagine they should be fine.
David's "X Factor" article can be found here:
Space Empires.net Newsletter - April 2005
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June 11th, 2005, 09:37 PM
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National Security Advisor
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Re: SEV shipset specifications?
Be careful about not doing the bottom of the ship- that DOES show in Stafury in certain camera views and when the ship turns, and I imagine it'll be the same in SE5.
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June 11th, 2005, 09:41 PM
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Major General
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Re: SEV shipset specifications?
Ok thanks, just a thought.
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June 13th, 2005, 02:12 AM
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Captain
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Re: SEV shipset specifications?
When ships explode in Starfury, they flip end-over-end before "detonating." You definitely see the bottom of the ship.
[img]/threads/images/Graemlins/Dagger.gif[/img][img]/threads/images/Graemlins/icon42.gif[/img]
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June 13th, 2005, 05:39 AM
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Sergeant
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Re: SEV shipset specifications?
on that note, some more variation in the dying sequences would definetly be nice, in fact maybe make dying sequences part of the shipset specifications with multiple possible death animations. (I think the concept of a full physics engine will be a bit too far stretched for SEV, maybe for SEVI  )
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June 13th, 2005, 01:25 PM
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Shrapnel Fanatic
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Re: SEV shipset specifications?
Why? I know where he could find a free one. (Although he's probably to far along to include it)
http://www.physicsengine.com/
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