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June 11th, 2005, 12:23 PM
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Shrapnel Fanatic
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Re: Never do your turn when up for 26 hours
Not exactly. Resource Converters convert resources in storage from one type to another, in the amounts and types that you specify. They bear no relation to the planet on which they are located. You have to issue the order from that planet, but it uses the global stores of resources. You only get automated conversion if you use repeat orders, which can be quite dangerous with converters. There is a limit of something around 1 million resources converted per turn, but that only comes into play for truly massive empires.
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June 11th, 2005, 02:28 PM
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Re: Never do your turn when up for 26 hours
Isn't that limit per resource converter?
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June 11th, 2005, 02:35 PM
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Shrapnel Fanatic
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Re: Never do your turn when up for 26 hours
Yes.
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June 11th, 2005, 03:27 PM
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General
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Re: Never do your turn when up for 26 hours
So there IS a use to having multiples! I wonder if one per system really is all that's effective, though...
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June 11th, 2005, 09:16 PM
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Shrapnel Fanatic
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Re: Never do your turn when up for 26 hours
That is a meaningless descriptor, since systems have nothing to do with resource conversions. 
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June 13th, 2005, 01:44 AM
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Captain
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Re: Never do your turn when up for 26 hours
Alright so, SCENARIO:
I'm in a game with no Stellar Manip, so I am supporting late-game fleet sizes with Remote Mining. As a result of the common use of a standard DeepSpaceMiner which is fitted with all 3 resource capabilities, I have a surplus of roughly 140,000 Organics per turn. So if I give one little facility off in bumble-F backwater System-X the order to convert Org's to Min's with its Resource Converter III, I'll get 98,0000 Min's the next turn in my Minerals Storage?
That seems outlandishly easy.
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June 13th, 2005, 02:03 AM
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Shrapnel Fanatic
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Re: Never do your turn when up for 26 hours
As long as you have the capacity to store the resources, yes. Converted resources in excess of storage limits are lost.
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