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June 11th, 2005, 10:37 PM
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Sergeant
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Join Date: Mar 2005
Location: Indianapolis
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Re: Help with Playing as Pirates.
Ah well that explains why I haven't run across them. As for capturing a planet, how do you do that? Do you need troops?
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June 11th, 2005, 10:51 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Help with Playing as Pirates.
Yes. Research Construction 1, then Troops. You will need a ship with lots of cargo bays. Build a bunch of troops, load them on, and drop them on the target planet in combat. If you use strategic combat, you will need to assign the "Capture Planet" strategy to the ship design carrying the troops. This is done in the ship designs window (F3).
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June 12th, 2005, 06:27 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Help with Playing as Pirates.
As I recall, you were looking at an older version there, when we discussed this last time on IRC, Fyron. Maybe from the geocities list or something.
Visit imagemodserver.mine.nu to get the latest stuff.
I'm fairly sure the v3.2+ stuff has 'em.
Something seems to be wrong with the DNS to imagemod, though. 
No easy way to fix it from Amsterdam...
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June 12th, 2005, 01:47 PM
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Shrapnel Fanatic
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Re: Help with Playing as Pirates.
I don't recall seeing a 3.2 on there the last time we discussed this, which was quite some time ago. Did you sneak a new version on there?
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June 12th, 2005, 01:56 PM
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Sergeant
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Re: Help with Playing as Pirates.
What website are you taling about Suicide?
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June 12th, 2005, 02:00 PM
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Shrapnel Fanatic
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Re: Help with Playing as Pirates.
http://imagemodserver.mine.nu , which is currently offline.
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June 12th, 2005, 02:06 PM
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Sergeant
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Re: Help with Playing as Pirates.
Do empires still get angry with you when you break a treaty?
In my game, currently, I have contact with only 3 empires(the other 2 having been wiped from the face of the universe), and I have treaties with all 3. I noticed a while back, before I had the patch, that when I broke a treaty with one empire and went to war, it pissed of the others I had treaties with. Does it still do that, or am I free to break relations and start raiding?
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June 14th, 2005, 06:03 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Help with Playing as Pirates.
I don´t think that breaking a treaty with one race has any direct effect on the others, but AIs aren´t exactly my strong suit either.
PS:
Imagemodserver is back up; my bro handled it from home.
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June 14th, 2005, 09:41 AM
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Sergeant
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Join Date: Mar 2005
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Re: Help with Playing as Pirates.
Ah, thats good to hear about Imagemod, thx SJ.
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June 14th, 2005, 10:07 AM
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Sergeant
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Re: Help with Playing as Pirates.
I'm also currently going through a P&N learning phase, but think I've got them figured out.
You will need mining ships...lots of them. That is what will get you over the hump with your construction.
I have made alliances with everybody but a "target" weaker player, then camped out a fleet close by that weaker one and then just started collecting his ships. You should have a shipyard ship in a supporting fleet close by so you don't waste maintenance while ferrying a beat-up captured ship to a shipyard.
With troops, as a pirate you will have a long time actually getting the technology researched in the first place and then it takes even more time building enough troopers to capture anything. I've found that my first capture of a homeworld with 150 troops packed onto a light cruiser troop transport actually trashed all of the on-ground factories since the fight ground on for six turns. Part of this is due to my troops are pretty poor since I’ve set my racial physical strength to – 50%. Nevertheless, they will eventually grind down just about anybody, especially if you pepper the planet with bombardment until the weapon platforms and defensive troops are gone. I'd recommend a more decisive force if I were to do it again. (around 300 or so).
Another trick I learned to get ground combat to resolve faster is to attack with your regular force and include 1-2 spaceyard ships in the attack. On the turn you drop your troops, begin building troops with your spaceyard ships. If the attack does not take the planet in your turn or in your opponents turn, you will get yet another chance to force the game to fight another turn of combat by dropping the 1 or 2 new units. When they hit the planet another round of combat is fought.
If you really wanted to play the system, you could have a cargo ship with about 10-15 extra troops in a cargo hold that would not deploy them in an attack. Once your main attack is underway, you could transfer a single unit from your cargo ship to a boarding ship, then attack the planet again to drop the single troop, which will force another round of ground combat. You could repeat this until you capture the planet. This will capture the planet more quickly, but will also avoid the loss of a facility each turn that a stalemated combat is processed. Since you are a pirate, you are trying to capture these facilities undamaged because you can’t build them yourself.
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