|
|
|
 |
|

June 12th, 2005, 03:17 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re:
Then it can't get poisoned, hurt, or repelled from head-butting. Only things with length, or armored things (like horns and scorpion stingers) should have length > 0.
|

June 12th, 2005, 04:55 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re:
Quote:
Saber Cherry said:
Then it can't get poisoned, hurt, or repelled from head-butting.
|
That would be the point, if it's going to be as good as wing buffet currently is.
Quote:
Only things with length, or armored things (like horns and scorpion stingers) should have length > 0.
|
Or wing buffet, which repels pretty much everything other than pikes and lances.
|

June 13th, 2005, 08:34 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re:
I have made a modified blackunitview map containing all the units zen has changed in his spell mod. That hopefully helps to make comparisons easier.
|

June 13th, 2005, 10:13 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re:
Quote:
Turin said:
I have made a modified blackunitview map containing all the units zen has changed in his spell mod. That hopefully helps to make comparisons easier.
|
I tried it out but I don't see any difference in Zen's units and the unmodded units, at least on the Devil and Vine Ogre that I checked.
|

June 14th, 2005, 01:57 AM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re:
Quote:
ioticus said:
I tried it out but I don't see any difference in Zen's units and the unmodded units, at least on the Devil and Vine Ogre that I checked.
|
Too tired to jot down the stats on devils from unmodded to modded, but the vine ogre has 10 protection instead of 5.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

June 14th, 2005, 03:22 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re:
Quote:
ioticus said:
Quote:
Turin said:
I have made a modified blackunitview map containing all the units zen has changed in his spell mod. That hopefully helps to make comparisons easier.
|
I tried it out but I don't see any difference in Zen's units and the unmodded units, at least on the Devil and Vine Ogre that I checked.
|
Did you enable Zen's mod first...
I forgot to enable the heroes upgrade mod when viewing that map, so you wouldn't be the only one... 
|

June 15th, 2005, 12:12 AM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re:
Quote:
Endoperez said:
Quote:
ioticus said:
Quote:
Turin said:
I have made a modified blackunitview map containing all the units zen has changed in his spell mod. That hopefully helps to make comparisons easier.
|
I tried it out but I don't see any difference in Zen's units and the unmodded units, at least on the Devil and Vine Ogre that I checked.
|
Did you enable Zen's mod first...
I forgot to enable the heroes upgrade mod when viewing that map, so you wouldn't be the only one...
|
Uh, Doh! That was it, thanks.
|

June 15th, 2005, 02:21 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re:
Regarding the conceptual pretender mod, I get the feeling that almost all the human pretenders are still pretty useless. Spending 50-100(1-2 scales) points more and actually getting a decent combat chassis(naga) seems to be a dominant strategy.
In addition most humans seem to be pretty generic. a rime mariner/master druid/freak lord is just an archmage with cold resistance and one path preplaced.
So I´ve modified zen´s mod for myself, so that it raises their skill in their primary path to 2, gives the archmage 1 in every path and raises his cost, gives glamour to the arch seraph, gives the great sage a researchbonus of 20 and raises death on the bog mummy to 2(because you´d much rather take the dracolich or a normal lich than her).
But even with those changes I don´t feel that they are particularly good choices, because specialists are usually simply better than rainbows.
|

June 17th, 2005, 11:29 AM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re:
Myself I just don't like the -10 damage "trick". Instead of being exceptionnally good Lifedrain weapons become near useless, and everyone will switch to Duskdagger+Sword of Quickness or whatever combo instead. Up to the time when someone will mod Duskdagger to be dam 2 nostr and Sword of quickness 4W  !
Bloodthorn as a Blood booster but useless weapon is fine.
Arralen, I'm not that sure STR30+ SC are that common.
In fact only few Pretenders have that level, even Demons/Devils are in the 20s...
|

June 17th, 2005, 12:02 PM
|
 |
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re:
SoQ is good but I don't think it is overpowered. It only does damage and attacks only as many times as a common flail.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|