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  #1  
Old June 12th, 2005, 05:05 PM
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Default Re: Modding: like this?

Does anybody know the monnbr of the BW Ulm vampire summon? Also, I'd apreciate the monnbrs of some of their infantry and the two more heavily plated commanders.
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  #2  
Old June 12th, 2005, 05:13 PM
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Default Re: Modding: like this?

When inspecting a unit/commander, you can access all numbers by using Shift+I (I as in India, if you are like me and fail to see the difference between I, l, i and L)
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Old June 12th, 2005, 06:22 PM
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Default Re: Modding: like this?

Quote:
Alneyan said:
When inspecting a unit/commander, you can access all numbers by using Shift+I (I as in India, if you are like me and fail to see the difference between I, l, i and L)
Yeah, I know, but I can't arse myself to play BW Ulm to check it out.
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Old June 13th, 2005, 03:41 AM
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Default Re: Modding: like this?

You do realise it would take approximatively two minutes (possibly less), Pretender creation included, right?
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Old June 13th, 2005, 04:49 AM
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Default Re: Modding: like this?

Well yeah but I am laz...humm, time-efficient.
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Old June 14th, 2005, 02:30 PM
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Default Re: Modding: like this?

Whats wrong in this one:

-- The spell to summon Auroras

#selectspell "Sanguine Heritage"
#clear
#name "Summon Aurora"
#school -2
#researchlevel 4
#path 0 3
#path 4 3
#pathlevel 0 3
#pathlevel 1 3
#fatiguecost 1500
#precision 100
#end
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Old June 14th, 2005, 03:25 PM
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Default Re: Modding: like this?

Well, #clear and #name don't work for spells. Names can't be changed.

Other than that, the #path and #pathlevel commands are wrong. To choose paths for a two-path spell, you have to have

#path 0 P1
#path 1 P2
#pathlevel 0 L1
#pathlevel 1 L2

where P1 is the first path (0=fire, 1=Air, 2=Earth... 7=blood, 8=holy, 9=unholy) and P2 the second path. L1 and L2 tell how much of that magic is needed.

To change something to require FFFSS, you would have to choose:

#path 0 0
#path 1 4
#pathlevel 0 3
#pathlevel 1 2

And precision doesn't do anything in non-combat spells, AFAIK.
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Old June 12th, 2005, 05:41 PM
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Default Re: Modding: like this?

Use

#clearrec

after selecting the nation, and

#addrecunit nr

to add unit with unitnr 'nr' to that nation's recruit list.


However, if you really want to unit nrs of Ulmish units and commanders... here is that part of my Nation Replacement mods, or Nation Null Mods as there are other similar mods now:

#addrecunit 417
#addrecunit 67
#addrecunit 68
#addrecunit 71
#addrecunit 72
#addrecunit 73
#addrecunit 74
#addrecunit 75
#addrecunit 76
#addrecunit 77
#addrecunit 78
#addrecunit 79
#addrecunit 80
#addrecunit 69
#addrecunit 749

#addreccom 427
#addreccom 114
#addreccom 115
#addreccom 116
#addreccom 117
#addreccom 70
#addreccom 325
#addreccom 748
#addreccom 240

The Ulmish units, in the order they are in the recruitment screen, excluding those recruited from site (Guardian and Lord Guardian).
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