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June 13th, 2005, 12:28 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Gem-generating globals
It's 10 per turn, not 5: aren't you thinking of Astral? (5 per turn for 30 gems, which doesn't sound all that great to me)
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June 13th, 2005, 12:38 PM
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Colonel
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Join Date: Apr 2002
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Re: Gem-generating globals
Quote:
Alneyan said:
It's 10 per turn, not 5: aren't you thinking of Astral? (5 per turn for 30 gems, which doesn't sound all that great to me)
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Damned ! Mothar Oak yields 10/turn ?? Thanks a lot ! I was *sure* it was 5 (as Astral, just more expensive..) and didn't cast it in my recent games due to that !! 
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June 13th, 2005, 12:52 PM
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Captain
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Re: Gem-generating globals
Stellar Focus is great, because it's undispelable! It costs 30 gems, gives you 5 right away, and to dispel it it would cost another 30! There's no reason to dispel it, so it's permanent income for you.
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June 13th, 2005, 12:56 PM
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General
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Re: Gem-generating globals
Stellar Focus can be overwritten by virtually any other enchantment however, unless you feel like putting extra gems when casting it (and quite a few of those too).
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June 14th, 2005, 02:12 AM
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Lieutenant General
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Join Date: Mar 2004
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Re: Gem-generating globals
Quote:
CUnknown said:
Stellar Focus is great, because it's undispelable! It costs 30 gems, gives you 5 right away, and to dispel it it would cost another 30! There's no reason to dispel it, so it's permanent income for you.
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Eh - if someone else dispels it right away, it just cost you 25 gems. Sure, it cost them more - but it still hurts you, and if they have plenty of astral gems lying about they might well do so, simply to deny you the income. Or, even more likely, they might cast their own Stellar Focus over the top of yours.
Not to mention that as someone else mentioned, if you cast it with 30 gems, yours is going to be the very first overwritten when all the global spots are taken.
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June 14th, 2005, 02:59 AM
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First Lieutenant
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Re: Gem-generating globals
Quote:
Cainehill said:
Not to mention that as someone else mentioned, if you cast it with 30 gems, yours is going to be the very first overwritten when all the global spots are taken.
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Hun? I did not think it worked that way. I thought that the spell which is overridden is picked randomly and then the overriding dice are cast.
It also seem to play out that way in games I have been in.
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June 14th, 2005, 03:34 AM
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Second Lieutenant
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Re: Gem-generating globals
It definitely is random. In one game I had cast a arcane nexus with 999 gems added and a few other globals with 20-40 extra gems. Next turn I cast purgatory with 999 gems added and it killed the nexus.
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June 14th, 2005, 09:22 AM
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Lieutenant General
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Re: Gem-generating globals
Still - if the other globals have 200 gems in them, and someone is trying to cast a global using 100 - the only one that can be overridden is the one that was cast with 30 gems.
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Wormwood and wine, and the bitter taste of ashes.
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June 13th, 2005, 01:04 PM
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Sergeant
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Re: Gem-generating globals
The problem with the gem globals is that if you have enough of a particular kind of gem to cast its global, you probably already have a good income of that gem kind. If I have an income of 1 or 2 -- i.e., when a gem-generating spell would help me the most -- the global is much too expensive. Also, most of the gem globals become available at the same time as the other expensive spells I would like to cast. Mother Oak is the exception. Add to these drawbacks the fact that spending the gems for globals does not have guaranteed effects or duration. You could be throwing your gems away, or the global might be cast and then soon replaced or dispelled.
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June 13th, 2005, 02:42 PM
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Lieutenant General
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Re: Gem-generating globals
Doesn't Well of Misery have the other good effects too?
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