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  #1  
Old June 13th, 2005, 12:52 PM

CUnknown CUnknown is offline
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Default Re: Gem-generating globals

Stellar Focus is great, because it's undispelable! It costs 30 gems, gives you 5 right away, and to dispel it it would cost another 30! There's no reason to dispel it, so it's permanent income for you.
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Old June 13th, 2005, 12:56 PM
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Alneyan Alneyan is offline
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Default Re: Gem-generating globals

Stellar Focus can be overwritten by virtually any other enchantment however, unless you feel like putting extra gems when casting it (and quite a few of those too).
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Old June 14th, 2005, 02:12 AM
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Cainehill Cainehill is offline
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Default Re: Gem-generating globals

Quote:
CUnknown said:
Stellar Focus is great, because it's undispelable! It costs 30 gems, gives you 5 right away, and to dispel it it would cost another 30! There's no reason to dispel it, so it's permanent income for you.
Eh - if someone else dispels it right away, it just cost you 25 gems. Sure, it cost them more - but it still hurts you, and if they have plenty of astral gems lying about they might well do so, simply to deny you the income. Or, even more likely, they might cast their own Stellar Focus over the top of yours.

Not to mention that as someone else mentioned, if you cast it with 30 gems, yours is going to be the very first overwritten when all the global spots are taken.
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Old June 14th, 2005, 02:59 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: Gem-generating globals

Quote:
Cainehill said:
Not to mention that as someone else mentioned, if you cast it with 30 gems, yours is going to be the very first overwritten when all the global spots are taken.
Hun? I did not think it worked that way. I thought that the spell which is overridden is picked randomly and then the overriding dice are cast.

It also seem to play out that way in games I have been in.
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Old June 14th, 2005, 03:34 AM

Turin Turin is offline
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Default Re: Gem-generating globals

It definitely is random. In one game I had cast a arcane nexus with 999 gems added and a few other globals with 20-40 extra gems. Next turn I cast purgatory with 999 gems added and it killed the nexus.
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Old June 14th, 2005, 09:22 AM
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Default Re: Gem-generating globals


Still - if the other globals have 200 gems in them, and someone is trying to cast a global using 100 - the only one that can be overridden is the one that was cast with 30 gems.
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Old June 15th, 2005, 04:17 PM

FrankTrollman FrankTrollman is offline
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Default Re: Gem-generating globals

It's not random. At least, it doesn't have to be. If all five slots are filled and someone casts a new global, the check goes in order:

1. If there is another global enchantment that costs the same type of gems, it fights that one.
2. If there isn't one, then it is random.

So if someone casts Wrath of God, or the Arcane Nexus, or Strands of Arcane Power, your Stellar Brilliance goes away forever and is not missed. If noone casts one of those spells, then Stellar Brilliance may well hold on like grim death. Indeed, noone can shove it aside with The Gift of Health so long as The Mother Oak is in play, since the best GoH can do is kill the Oak...

-Frank
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Old June 15th, 2005, 06:11 PM

CUnknown CUnknown is offline
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Default Re: Gem-generating globals

No one in their right mind would dispel a stellar focus. Spend 30 gems to deny your opponent 25? If you can't think of a more cost-effective way to spend gems than that, you're probably in trouble. Or massively in the lead I guess.
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