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Old June 14th, 2005, 11:33 AM
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Default Re: Fire Rate 0

As I remember Quantum Reactors (been so long since I played a mod which included them ) they only fully regenerate the supplies at the end of the turn. So the beam would stop firing when the supplies ran out, then could be started again next turn.


Still for a ship mounted point defence weapon there is potential. With such a weapon you could garuntee you would kill fighter group x, but with limited multiplex you couldn't kill every fighter group.
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Old June 14th, 2005, 11:43 AM
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Default Re: Fire Rate 0

A weapon that has the possibility to destroy a ship in one round of combat is great in my opinion. It only reasons it should have a draw back. Think of it as an all or nothing type of weapon.
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