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  #1  
Old June 14th, 2005, 11:45 AM

CUnknown CUnknown is offline
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Default Re: Invisible Swarm III: open

So modest Jurri!

I think you're doing extremely well. In fact, so well you really need to be put down.
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  #2  
Old June 14th, 2005, 12:14 PM

quantum_mechani quantum_mechani is offline
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Default Re: Invisible Swarm III: open

Not to downplay jeffr skills, but I think the real reason for his victory was Cherry's modded centaurs. Before the mod, the centaurs were just fine, better than the majority of sacred troops. The light lance now means they can put down all but the finest SC pretenders, and countering with normal troops is quite futile. I would challenge anyone to try and beat 20 of them with a good bless with a force of equal gold cost, and level 4 or less research.
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  #3  
Old June 14th, 2005, 01:16 PM

Jurri Jurri is offline
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Default Re: Invisible Swarm III: open

CU, whatever happened to our blossoming love? It was so sweet and pure, yet now it's but a bitter memory of spring.

QM: 1400 gold? I wager 466 militiamen would stand a chance Requires considerably more resources and leadership, though...
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  #4  
Old June 14th, 2005, 01:41 PM

quantum_mechani quantum_mechani is offline
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Default Re: Invisible Swarm III: open

Quote:
Jurri said:

QM: 1400 gold? I wager 466 militiamen would stand a chance Requires considerably more resources and leadership, though...
Actually, I doubt 466 militia would do it, even assuming you could deal with the supply.
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  #5  
Old June 14th, 2005, 02:50 PM

jeffr jeffr is offline
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Default Re: Invisible Swarm III: open

You know, I didn't even notice that the White Centaurs now had the light lance. I can't look at the game at the moment. Anybody know it's stats?

I did notice that the White Centaur now cost 15 resources instead of 11. That could possibly cause a problem and affect your scale and/or fortress decisions. I know I was burned by resource costs in one game where I took sloth 3 and the watch tower (common choices, at least prior to the scales mod).

But I never thought that Pan was overpowered. As a matter of fact, I thought most people considered Pan to be one of the weaker nations.
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  #6  
Old June 14th, 2005, 07:18 PM

quantum_mechani quantum_mechani is offline
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Default Re: Invisible Swarm III: open

Quote:
jeffr said:
You know, I didn't even notice that the White Centaurs now had the light lance. I can't look at the game at the moment. Anybody know it's stats?

I did notice that the White Centaur now cost 15 resources instead of 11. That could possibly cause a problem and affect your scale and/or fortress decisions. I know I was burned by resource costs in one game where I took sloth 3 and the watch tower (common choices, at least prior to the scales mod).

But I never thought that Pan was overpowered. As a matter of fact, I thought most people considered Pan to be one of the weaker nations.
No, they are not overpowered, nor underpowered. But white centaurs were just fine without lance. With the lance, they are the best troops Pan can purchase, even with a minor bless. With a major bless, they are nigh on invincible for most nations at this stage of the game.
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  #7  
Old June 14th, 2005, 10:26 PM

CUnknown CUnknown is offline
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Default Re: Invisible Swarm III: open

Yeah, I didn't realize they added a lance to the centaurs. SWEET JESUS!

Pangea may not be overall one of the better races, but the white centaurs were never the problem. I remember fighting Jeffr's centaurs way back in InvisSwarm II, and they were vicious! With a lance, I would have just looked at my computer screen and cried.
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