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June 15th, 2005, 03:17 PM
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Lieutenant General
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Join Date: Sep 2003
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Re:
I'd hi...take Archmage in that mod. Definedly.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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June 15th, 2005, 03:45 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re:
Hmm. Just looking at it, seems to me the Blood Thorn has been nerfed rather too much. Damage 0 and strength not added??? It's not an athame, it's a stick of jello.
I can see damage 0; I could even see a negative damage on it (the ceremonial decorations, gold construction, etc) but not the bit about strength not being added. With a negative damage and strength, there would be very few commanders using it - some pretenders, giants, units that receive heroic strength; oh, and ones that could cast Astral Weapon of course. (Admittedly it would be okay against many independents for other commanders, but still relatively useless against late game commanders, summoned units, etc.)
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Wormwood and wine, and the bitter taste of ashes.
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June 15th, 2005, 03:57 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re:
I think the idea with the blood thorn is to keep it as a path booster which uses a hand slot but remove it use as a weapon.
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June 15th, 2005, 04:07 PM
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General
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Re:
That, and the other lifedraining weapons have been weakened quite a lot too: the Wraithsword and the Bloodsword are a lot more expensive (I don't have the figures under my eyes right now though), and their basic damage is -10.
In this situation, the Bloodthorn cannot act as a decent weapon, at least not without a price increase: otherwise, it would be much better than the other two "real" lifedraining weapons.
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June 15th, 2005, 05:45 PM
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First Lieutenant
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Re:
I think that in the next version of Zen's Conceptual Balance mods, the ones where the recruitable mundane units are rebalanced, that Hoburg militia should be nerfed. They are just TOO TOUGH for their measely 6 gold price.
P.S. If there were any point to this post, it would have been that playing a two-vs.-two format makes things previously considered to be weak into things that serious players do occasionally use. Or maybe Tauren wasn't being serious. But his damn Hoburg militia did indeed win the battle for him. Also, this format is fun! But to try to be relevant to the topic of this thread, it seems that what is "balanced" for an all-vs.-all format is different than what is "balanced" for a two-vs.-two format.
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June 16th, 2005, 11:02 AM
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Lieutenant General
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Re:
Quote:
Zooko said:
I think that in the next version of Zen's Conceptual Balance mods, the ones where the recruitable mundane units are rebalanced, that Hoburg militia should be nerfed. They are just TOO TOUGH for their measely 6 gold price.
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Mmmh, combine Cherry's Recruitable Rebalance with Zen's Conceptual Balance series? I allready use them together.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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June 16th, 2005, 02:54 AM
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Private
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Re:
When you have to nerf something to the point of doing *-10* damage; that, my friends, is what we like to call down he'ah good ol' fashioned imbalance with a lick o' the cream gravy. Sho' 'nuff.
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June 16th, 2005, 06:45 AM
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Major General
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Join Date: Nov 2000
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Re:
You don't have a clue, do you?
A typical SC has STR 30+, therefore even when using a weapon with DAM -10 they still do 20+ points of damage.
Enough to get through every units armor, but not enough to get +10HP leeched by every successfull attack.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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