|
|
|
 |

June 15th, 2005, 08:42 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: SE IV Shipsets \"mod\"
If it could have been done my friend, we would have done it.
You can however name the ships anything you want. I name the first ship of any class the class name.
IE Intripid I
Then I name the ships as they are produced:
USS Intripid 1900
USS Voyager 1901
etc.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

June 16th, 2005, 04:36 AM
|
 |
Corporal
|
|
Join Date: Jun 2002
Location: Germany
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE IV Shipsets \"mod\"
Well, yeah, that i do allready too.
But it is possible to create more hullsizes for, lets say the Federation, using the same stats as the "first" one?
So you would name the second class Assault Frigate, then the next Heavy frigate, and they do all share the stats of the "normal" frigate?
Must i repeat this for every Race or just for the ones that deem "worthy" of having more than one picture for a class?
And to think about one last point:
If i would make such a thing for a Star Trek Setting, could i use the Star Trek mod of yours as a basis or wouldn ´t you allow such a thing, atrocities?
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
|

June 16th, 2005, 09:07 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SE IV Shipsets \"mod\"
Any new ship entries will be available to all races by default. What you need to do is for the the primary image, specify the name of your new Federation ship picture, and then for the alternate image choose a picture that the other races already have by default.
For example, say you wanted to add a second type of frigate because you wanted to use your nifty Sabre-class image. You can copy the existing frigate entry, and change the primary image name to something like 'SabreClass' while keeping the alternate as 'Frigate'. You can change the stats of the new ship if you want or keep them the same.
If you're editing Atrocities' Star Trek mod, you can restrict the new ship entry to the Federation only, by adding a new tech requirement set to level 1 in 'Federation Tech' or something of that sort. Look at the heavy destroyer (defiant) entry to doublecheck what Atrocities used.
Also note you'll need both a 128x128 portrait size image and a 36x36 top-down image of the new ship you're adding.
|

June 16th, 2005, 10:51 PM
|
 |
Corporal
|
|
Join Date: Jun 2001
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE IV Shipsets \"mod\"
There are many shipsets that do not include images for certain ship types that are used with certain mods.
For example, DevNull and Miner's Guild use corvettes, heavy destroyers and prospectors, but most SE4 shipsets do not include these types, so the images used are the default frigate, destroyer, transport, etc.
It would be great if the shipset designers could create some odds-and-sods ship images to fill in these gaps.
One of my favorite books is the Klingon Ship Recognition Manual, and one of my favorite races to play is the Klingons. It would be cool to incorporate some of the "alternate" destroyer, cruiser, transport, etc designs into SE4, so the heavy destroyers in DevNull will look different from the ordinary destroyers.
__________________
"The bigger the smile, the sharper the knife." - Ferengi Rule of Acquisition #48
|

June 16th, 2005, 11:01 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE IV Shipsets \"mod\"
|

June 17th, 2005, 03:42 AM
|
 |
Corporal
|
|
Join Date: Jun 2002
Location: Germany
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE IV Shipsets \"mod\"
Klingon Ship Recognition Manual?
Where could i possibly get such a thing?
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
|

June 17th, 2005, 04:11 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: SE IV Shipsets \"mod\"
Um, as to the Klingons being Neo-Standard The klingons
One of the reasons I made my own Klingon set was so that I could make a Neo-Standard set. The same goes for all of the Star Trek sets I have made, not the ones I compiled from other sources, but the ones I have made, they are all Neo-Standard and do have a couple of extra ships each.
Enjoy
The manual is most likely from the old FASA game. I have a copy too but found the ships in it to be - odd.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

June 20th, 2005, 07:13 AM
|
 |
Corporal
|
|
Join Date: Jun 2002
Location: Germany
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE IV Shipsets \"mod\"
Well, i have taken some time and made what you all had proposed.
Now, the Federation/DS9 and UCP has 16 more shipclasses, with some abilities or minor changes in hullsize.
And because it was fun, i "played" around a little bit more, and now i have something of an variant of you 1.91 AST Mod, atrocities, and i think, i would very much like ti test this "mod" (well, more the changes to your mod i made) of mine in an pbw game.
So thanks all for your help! 
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|