.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 16th, 2005, 09:56 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: unified community mod

It's already out with Zen's Balance mods.
Soon he will publish a nation balance mod too, then his series is totally complete.
Reply With Quote
  #2  
Old June 16th, 2005, 10:39 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: unified community mod

Cant you just append the .dm files to each other and get something that might run?
Heehee that might be fun to try.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old June 16th, 2005, 10:50 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: unified community mod

Alas, Dom 2 prioritises which mod takes precedence over which: if memory serves, the last mod (alphabetically) rules over all previous mods, so two mods cannot change the same thing. I guess the same will happen if you copy-paste all .dm into one monster .dm file: the one last change should be the one ruling them all.

You could have some fun with the special nations however: if you add SC Units mod and a mod changing all the nations, you will have units taking random values, and assorted fun.
Reply With Quote
  #4  
Old June 16th, 2005, 01:31 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: unified community mod

Quote:
Boron said:
It's already out with Zen's Balance mods.
Soon he will publish a nation balance mod too, then his series is totally complete.
Yes, I think the aim is a complete mod (or at least a pack of mods that add up to one) like izaqyos is talking about.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.