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  #1  
Old June 20th, 2005, 08:35 AM
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Default Re: Characters as cargo

It allows for more variety and flexibility than the generic ship captain components. Make them pay through the nose for that Fleet Admiral's training or for a much smaller bonus train a large number of Captains and distribute them about the galaxy as they are needed. It allows for mobility on the part of your officers. They can be sent where they are needed and redistributed later. Invading a planet? Well don't forget your General. Your Admiral too important to risk on a ship? Then leave him on a nearby planet to coordinate your attacks. The idea definitely has merit. It could potentially add an entire new layer to ship training. Let's say you have a fleet where each ship has a well trained captain verses an identical fleet with no trained officers. One guess as to who wins.
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Old June 20th, 2005, 09:57 AM
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Default Re: Characters as cargo

*****HOWEVER***** how do you plan to let the Heroes/Officers/Starfleet Cadets actually give bonuses to the ship/fleet they're traveling on?
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Old June 20th, 2005, 11:21 AM
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Default Re: Characters as cargo

Quote:
Strategia_In_Ultima said:
*****HOWEVER***** how do you plan to let the Heroes/Officers/Starfleet Cadets actually give bonuses to the ship/fleet they're traveling on?
If they are vehicles, say a troop, then you just add the ability to the abilities. Or you create large kt components with the ability you desire, and use a kt size specific mount, one that will only work with "hero's" and presto your in the money.
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Old June 20th, 2005, 11:26 AM
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Default Re: Characters as cargo

CK just pointed out that cargo does not transfer its bonus so I guess this concept is mute. The limitations of the game seem to keep preventing us from implamenting a "hero" system no matter how we try to work around it. Oh well, I tried.
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