Re: Scrapping and turn sequence
Those oddities don't affect the turn sequence, only the requirements for how to use the components. The general principle is that anything without movement points executes all of its orders on day 0, while anything with movement points executes all of its orders, including scrap, mothball, retrofit, etc., up to and including the first that costs a movement point each time it gets to move. This means that whether scrapping resources are available for retrofitting can potentially depend on the relative speed of the ships being scrapped and retrofitted. The entire movement phase happens before maintenance and construction, however, so scrapped resources will always be available for those costs.
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