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  #1  
Old June 21st, 2005, 02:32 AM
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Default Re: It\'s lonely here! (First post!)

Strive to be different! Or something.
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Old June 21st, 2005, 05:01 AM
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Default Re: It\'s lonely here! (First post!)

Tessellates keep killing me on high bonus and high difficulty. One of these days I'll start right next to them and then I'll try to destroy them before they become powerful. All the gamey tactics and using tactical combat and exploiting the A.I. hasn't helped so far in beating them...
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Old June 22nd, 2005, 10:45 PM
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Default Re: It\'s lonely here! (First post!)

Interesting. How about more details on the game settings, your race, etc?
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Old June 23rd, 2005, 11:11 AM
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Default Re: It\'s lonely here! (First post!)

Maybe they should call this board "The Tactics Talk" and we could compare stratigies and ship builds here!!! I'm not familiar with the Tessellates (I've downloaded them but not played against them) so what is the general tactic that they use to defeat you?
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Old June 23rd, 2005, 02:13 PM
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Default Re: It\'s lonely here! (First post!)

The Tessellate won AI Deathmatch III, beating the United Flora for AI bragging rights.

In a 2000 point game I'm playing against the AIs, the Tessellate have Advanced Storage, Religious, and Crystallurgy. Their Strength is pathetic, Research and Mining are somewhat enhanced, Aggression is reduced, but Defense is improved. According to Master Belisarius, who ran the Deathmatch, the Tessellate beat the United Flora (another Religious race) by outbuilding and outnumbering them; Tessellate Construction is 120 in my game, and Maintenance is only 10%.

Given time to develop, I'm guessing a high-bonus Tessellate empire could overwhelm a human player with huge fleets of Crystalline-armored ships firing with the supernatural accuracy of the Talisman. I haven't seen that in my game, however, probably because I captured the Tessellate home system early.
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Old June 23rd, 2005, 02:31 PM
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Default Re: It\'s lonely here! (First post!)

Religious, and Crystallurgy is a tough combo. My initial thoughts would be to "long range" them with seekers, drones and fighters. I like the combo of Organic and Temporal. Organic gives you a range 3 small weapon (EP) for your fighters. Fighters are useless (for assult) till you can get them to carrry weapons and move at least speed 8-10. They need to be able to close range and then disengage. Temporal just gives you quick building shipyards to overwhelm your enemies. You can probably just give yourself this advantage in the racial traits setup.

What traits are you running? What's your "weapon of choice" stratigy for your race?
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Old June 23rd, 2005, 08:01 PM
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Default Re: It\'s lonely here! (First post!)

Bear in mind I'm still fairly new to the game and have only played against AIs. My advice assumes a simultaneous 2000 point game, large quadrant, normal tech start.

To counter the AI Tessellate without taking Religious or Crystallurgy, I'd suggest taking Hardy Industrialists, increasing Construction, Mineral, and Intelligence (research) traits, and reducing Maintenance to the bare minimum (5% per turn). This should allow the human to take the lead in weapons research, build and maintain a fleet at least twice the size of the AI's, and hopefully cripple the Tessellate before they get the Talisman.

I'm skeptical about countering the Tessellate with seekers/fighters. In theory they can overwhelm an enemy, but when the AI runs the battles they tend to come in waves rather than all at once. In a recent battle my 1 heavy and 2 light cruisers (8 PPB and 8 PDC total) defeated 3 Aquilaeian light carriers with 60+ fighters; no more than a dozen or so fighters came in at any one time. The Tessellate ships I've encountered so far seem adequately armed with PDCs.

I'm currently playing (slowly) a simultaneous 2000 point game against 5 of the top 6 Deathmatch III AIs (TDM Modpack 3.40). I play the Terran Confederation with modifications, e.g. Strength 45, Research 120, Minerals 120, Construction 120, Maintenance 119 (i.e. 6% per turn). I took Advanced Storage, Hardy Industrialists, and Propulsion Experts; culture is Merchants.

Tactically I've had good results against the AIs starting with seekers, then moving to PPBs and now to APBs. Of course, most of my tactical success (even against Berserker races) is due to a substantial lead in Combat Sensors and ECM, plus fleet training (and to a lesser extent ship training). However, my most devastating weapon by far has been the mine; in SEIV apparently one can't program a good anti-mine strategy for the AIs. At one point over half my frontline systems were held by minelayers alone while my fleets attacked elsewhere.
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Old July 26th, 2005, 06:03 PM
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Default Re: It\'s lonely here! (First post!)

Xrati writes:

"What traits are you running? What's your "weapon of choice" stratigy for your race?"

The game I described has gotten to the point where I think it's pretty much won. I control about 40% of the quadrant, but more importantly I've captured enough aliens to populate nearly every planet with native breathers. The Narn have developed the Talisman, but I have them vastly outnumbered and have captured about half their Talisman-equipped ships via Intel projects.

The AIs seem to have a lot of trouble with mines, so I think I'll try to make a mod without mine technology. I just ran 35 turns of a test game in which I didn't use mines, set my Intel capacity to minimum, and set tech cost to High (I felt I went through the tech tree too quickly last time). I stopped the game when I ran into the first AI mines. I played with simultaneous move/strategic combat.

As it turned out, I ran into the Tessellate (again!) around turn 18. This time I directed my research to Projectile Weapons and Point Defense, while the Tessellate stuck with Missiles. With 1 to 3 PDC per ship, my frigates and destroyers were basically invulnerable to Tessellate missiles, and I won ship-to-ship battles handily. The AI also displayed a tendency to hurl its missile ships like lemmings against the DUC/PDC weapons platforms on my forward outpost.

On the other hand the Tessellate apparently did a decent job of developing their empire. Resource production, though inefficient, was ahead of mine (they traded with other AIs), research was at about 2/3, number of colonies and ships was about the same, and they had researched mines, satellites, and light cruisers before I did (I went for PDC, shields, and troops first). If I can just mod out the mines, I think the next game could be much more interesting.
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