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June 22nd, 2005, 05:55 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Communion Master slows you down ?
Too bad for your CM there's no Olympic Games in the Arena ! 
I didn't think Heroic Quickness had any effect on spellcasting, just made you run/fight more quickly.
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June 22nd, 2005, 06:20 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Communion Master slows you down ?
Oh, I forgot to mention that this guy is the Prophet of my 9-Water Pretender. Did I say he was a Celestial Master? He's no Celestial Master -- he is Lu the Immortal Hero of T'ien Ch'i!
Anyway, being prophet of me gives him, what, " 150% of his move and actions per battle round"?
So it should be
base move 12 base actions 1
9-Water bless 18 1.5
Heroic Quickness +103% 36 3
Quickness Spell 48 4
I *think* this is what is going on -- the blessing (1.5 X) combines with the Heroic Quickness (2.03 X) for a total of 3.06 X, then the Quickness Spell adds +base move points and +1 move per battle round.
So in the next battle he will not be casting Communion Master, and I expect him to cast three spells in the first battle round, one of which will be Quickness, and then to cast four spells every round until he tires out.
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June 22nd, 2005, 03:07 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: Communion Master slows you down ?
Heroic quikness and water blessing quikness don't stack.
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June 22nd, 2005, 03:34 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: Communion Master slows you down ?
But Lu did in fact cast three spells on turn one of the battle, one of which was Quickness, and did in fact cast four spells on turn two of the battle.
So either Heroic Quickness and Water Blessing Quickness *do* stack, or, uh, or Heroic Quickness +103% gives you three spells per turn.
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June 22nd, 2005, 09:13 PM
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Sergeant
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Join Date: May 2004
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Re: Communion Master slows you down ?
Quote:
Zooko said:
So either Heroic Quickness and Water Blessing Quickness *do* stack, or, uh, or Heroic Quickness +103% gives you three spells per turn.
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+103% quikness gives you 100% of a extra move and a 3% chance of another move, so 3 moves is possible.
I think spell quikness multiplies with heroic quikness, so you get 4 moves next turn.
Some one correct me if I'm wrong.
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June 23rd, 2005, 05:57 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Communion Master slows you down ?
That 3% isn't, AFAIK, a *chance* of getting third move, but means that you get third move from heroic ability every 100/3 =~ 33 turns, starting from the first turn.
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June 23rd, 2005, 10:52 AM
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First Lieutenant
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Join Date: Sep 2004
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Re: Communion Master slows you down ?
It looks like to me that they stack. Heroic Quickness +100% means "double your moves". Water-9 Blessing means "get 1.5 moves per turn (i.e. 3 moves every 2 turns)". Stack them together and you get 3 moves per turn, which is what my Prophet apparently gets, until he casts Quickness, after which he gets four moves per turn.
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June 22nd, 2005, 03:35 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: Communion Master slows you down ?
Quote:
Heroic quikness and water blessing quikness don't stack.
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I'm pretty sure they do. At least they did for me in an sp niefel w9 blessing I played back in 2.15
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June 23rd, 2005, 03:59 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Communion Master slows you down ?
Quote:
Molog said:
Heroic quikness and water blessing quikness don't stack.
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I'm not sure about this version, but one pacth ago, they indeed did not stack.
...
They compounded. Heroic Quickness affected your base number of actions, and the Quickness spell doubled the result. So Heroic Quickness 100%xQuickness=4 actions total, 200%xQuickness=6 actions total, and so on, and so forth. This has been verified in three separate games, since I always capitalize on Heroic Quickness(well, in SP) via a quick water empowerment.
Edit: For the record, Ice Devils with 8 actions per turn are teh r0xXOrz.
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June 23rd, 2005, 07:13 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Communion Master slows you down ?
Hm. If Quickness actually *doubles* your actions per turn then my numbers don't add up. I could make sense of what I observed only if I believed that Quickness added +1 action per turn. Hmmmmm.
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