Quote:
Leslie said:
Oh and just so everyone knows, yes, I read the whooooooole manual.
Not something I do often, but yes, I have scanned all the permutations variations and potentialities.
I have also installed and uninstalled several times testing this and that. Also downloaded from a different source and did same thing. Plus also tested it out on my second computer.
Might be a memory hog issue and a celeron deal with me.
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Some possibilities:
Early model Celeron, so software probably pushing loads of intermediate results onto the stack. Extra RAM
may help, but the stack size is limited. Probably only worth trying if you had a spare stick of RAM to hand (e.g. temporarily borrow off the other PC, if compatible RAM).
Same problem on the second PC you mentioned - If so, I presume that is another Celeron-based PC?
Reduce RAM demands.
1) if you use "Show Move Radius" option, go to Preferences and turn that off, because to highlight the possible path around a unit, the game has to calculate a lot of paths, and the more you are zoomed out the worse this can be, especially with units with a large number of MP.
2) Sound off
2.1) Switch the battle sounds off first. Although these are MP3, and so much complressed, they are still
large files, playing continuously as a loop.
2.2) Switch off the regular sounds. There can be upo to 20 simultaneous sound "voices" going on. Each channel is a DrectPlay object.
2.3) Switch off the interface mouse click - that gets rid of the "snick" sound, You do that in the main game control panel application Misc tab.
Cheers
Andy