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June 22nd, 2005, 02:24 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: slow animation
Sorry, I lied...
Actually, I simply forgot there IS a way to fiddle with the animation speeds.
open "\Game Data\Camogame.ini" and look for the follwing entries:
----------------------------------------------------
[graphics]
; graphics timings
; minimum graph delay (in milliseconds) between frames
; set to 0 to pump out graphics as fast as your CPU can handle,
; try larger numbers to slow down very fast CPU/GFX cards
Graphdelay=40
;How much to wait per hex a unit moves (Milliseconds)
UnitMoveDelay=50
---------------------------------------------------
Set both to 4 or 5 resp. and watch the action fly by.
On the other hand, this shouldn't be necessary on any decent machine, so I wonder what the real culprit is...
concerning DxDiag - I need the "whole thing"
.. not only the first 20 lines or so. It should generate a multiple-page txt file with lots of info about hardware and drivers ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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June 22nd, 2005, 03:47 PM
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Private
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Join Date: Jun 2005
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Re: slow animation
im having the same problem with slow animation speed and sound.
Edited: moved the dxdiag result as attachment
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June 22nd, 2005, 04:01 PM
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Private
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Join Date: May 2005
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Re: slow animation
Have just tweaked the game ...Had slowish animation before reading one of the posts here...Have tweaked and all is welll...runs like a dream  MD
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June 22nd, 2005, 04:04 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,997
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Re: slow animation
Quote:
MadSlob said:
Have just tweaked the game ...Had slowish animation before reading one of the posts here...Have tweaked and all is welll...runs like a dream MD
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As a matter of interest - what tweak worked for you?
(After a few days here there will likely be a sticky post with helpful stuff gleaned from the first few days "in the trenches" as it were  !
Cheers
Andy
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June 23rd, 2005, 03:37 PM
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Private
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Join Date: May 2005
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Re: slow animation
I like a short message delay so that action is fast and furious,fast scroll speed and a relatively fast unit movement speed...see attachment for the settings that i have  ...regards MD
(comp specs:CPU AMD XP1800+,GFX: nvidia FX5600XT 128mbs, XP Pro 512mb PC2100 ram)
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June 23rd, 2005, 03:40 PM
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Second Lieutenant
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Join Date: Jan 2005
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Re: slow animation
Hey! This is how to make winspmbt a real time strategy game! 
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June 23rd, 2005, 04:03 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,997
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Re: slow animation
Quote:
MadSlob said:
I like a short message delay so that action is fast and furious,fast scroll speed and a relatively fast unit movement speed...see attachment for the settings that i have ...regards MD
(comp specs:CPU AMD XP1800+,GFX: nvidia FX5600XT 128mbs, XP Pro 512mb PC2100 ram)
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Have you set message delay to the minimum in the preferences screen as well?
Cheers
Andy
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June 23rd, 2005, 04:23 PM
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Private
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Re: slow animation
here is the other attachment i tried to post with the other...i guess only 1 attachment at a time then!! MD
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June 23rd, 2005, 04:36 PM
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Private
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Re: slow animation
yes message delay is set at "off" and works fine m8!  cheers MD
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June 22nd, 2005, 05:38 PM
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Corporal
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Join Date: Jun 2005
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Re: slow animation
Well that was it, I had to change it from 0 to about 20 and I had to jump behind the couch cause it came to fast, but its a personal preference you just have to find it, so who ever has this problem follow these steps
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We have enemy to our North,South,East and west, so we are surrounded, we are suppose to be, we are paratroopers!
Richard Winters 506th Easy Company
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