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Old June 24th, 2005, 02:14 AM

parabolize parabolize is offline
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Default Re: problems with massive retrofits

Quote:
Ragnarok-X said:
Lo everyone,

thought i might as well make a new game-related post in here.
Its basicly not a problem, but rather a question. My wormholes are usually guarded by lots of ships, like 200-300. Now i always have a few repair stations and base yards there as well, and just recently noticed HUGE lags when trying to select more than 10 vessels in order to mothball/retrofit/whatever them. Once i have like 40+ vessels selected, the lag between my click and the actuall "green dot" reaction is like 2 seconds...imagine retroftting 150 Destroyers

any ideas, apart from splitting the ships and moving them to independent secs ?
One of the reasons I wanted to reduce the retrobuilding in devnull is the lag your talking about. Clicking on 200 ships 1 by 1 is painful (I want a real shift-click) but the lag was unbearable.
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