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  #11  
Old June 24th, 2005, 12:13 AM
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Default Re: problems with massive retrofits

Quote:
geoschmo said:Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.
Ships that have been already set to retrofit have orders.
Those you haven't gotten to are idle.
If you click the ship, and the eyeball icon is "on", then the ship has orders, and if you click that, you'll see it says "Retrofit to Deathmonger Mk III" (example)

If your retrofit isn't going to replace your engines, you can even order the retrofit, then give move orders.

The ship will swap out the components and then run for it on the same turn. If you end your movement on a sector with repair, you can get the retro, move and repair all done in one turn.
Handy when you want to retrofit more than the local repair facilities can handle. And you don't waste a turn moving before starting the retrofit.

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  #12  
Old June 24th, 2005, 01:59 AM
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Default Re: problems with massive retrofits

Quote:
Captain Kwok said:
Hey, I didn't do anything of the sort!
Nobody said you did. I was saying that NA's thought of doing such shady things would be a bad idea.
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  #13  
Old June 24th, 2005, 02:14 AM

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Default Re: problems with massive retrofits

Quote:
Ragnarok-X said:
Lo everyone,

thought i might as well make a new game-related post in here.
Its basicly not a problem, but rather a question. My wormholes are usually guarded by lots of ships, like 200-300. Now i always have a few repair stations and base yards there as well, and just recently noticed HUGE lags when trying to select more than 10 vessels in order to mothball/retrofit/whatever them. Once i have like 40+ vessels selected, the lag between my click and the actuall "green dot" reaction is like 2 seconds...imagine retroftting 150 Destroyers

any ideas, apart from splitting the ships and moving them to independent secs ?
One of the reasons I wanted to reduce the retrobuilding in devnull is the lag your talking about. Clicking on 200 ships 1 by 1 is painful (I want a real shift-click) but the lag was unbearable.
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  #14  
Old June 24th, 2005, 02:49 AM

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Default Re: problems with massive retrofits

Quote:
Suicide Junkie said:
Quote:
geoschmo said:Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.
Ships that have been already set to retrofit have orders.
Those you haven't gotten to are idle.
If you click the ship, and the eyeball icon is "on", then the ship has orders, and if you click that, you'll see it says "Retrofit to Deathmonger Mk III" (example)
Yeah, but I don't think you can get that information from inside the retrofit screen. Which makes telling if you've given any individual ship orders to retrofit or not when you're giving out more.
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  #15  
Old June 24th, 2005, 09:50 AM
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Default Re: problems with massive retrofits

Quote:
Zereth said:
Quote:
Suicide Junkie said:
Quote:
geoschmo said:Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.
Ships that have been already set to retrofit have orders.
Those you haven't gotten to are idle.
If you click the ship, and the eyeball icon is "on", then the ship has orders, and if you click that, you'll see it says "Retrofit to Deathmonger Mk III" (example)
Yeah, but I don't think you can get that information from inside the retrofit screen. Which makes telling if you've given any individual ship orders to retrofit or not when you're giving out more.
Exactly. That's what I meant by no conveinent way to know. You can tell on the ship listing if they have orders, but you can't retrofit them there. Plus you can't sort the ship screen by current ship location, which would be kind of useful. And there aren't always in the same order on the ship listing as they are in the list of ships on the retrofit screen.
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  #16  
Old June 24th, 2005, 10:05 AM
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Default Re: problems with massive retrofits

Of course, it dosen't really matter too much anyways.

If you give the order to retrofit again, it clears the old orders if present.
Just keep going from the last one you're fairly sure you did...
If you miss one or two, no problem; do them next turn.
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  #17  
Old June 24th, 2005, 12:25 PM
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Default Re: problems with massive retrofits

From webster.com:

Main Entry: tech·no·crat

Function: noun
1 : an adherent of technocracy
2 : a technical expert; especially : one exercising managerial authority
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  #18  
Old June 24th, 2005, 02:09 PM
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Default Re: problems with massive retrofits

So my usage was correct? Just didn't need the hyphen. Speeling has never been my strong suit.
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  #19  
Old June 24th, 2005, 02:41 PM

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Default Re: problems with massive retrofits

No one had my suggestion so I'll throw my idea in 'cause I've had that same thing. My solution is to temporarily fleet 'em. Simple yet effective 'cause ships in a fleet don't show up in the retro fit queue.

If they're already fleeted, just remove the ships from that fleet you want to retrofit, do the deed and put 'em back in. They still get repaired if they're in a fleet, don't loose any ship or fleet experience, etc. etc. - I find no downfalls about it.

If you try it a little, you'll see what I mean - especially when you have 150+ ships in the sector. Every place I do retrofits, I always have temp fleets; preRetrofitXX and postRetrofitXX and that keeps my retrofit queue clean, lean, and mean.
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  #20  
Old June 24th, 2005, 03:09 PM
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Default Re: problems with massive retrofits

I'm not sure how that applies to a simultaneous turn game, where the ships in question can't be readded to a fleet until the next turn (after they've followed the retrofit order).
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