.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 25th, 2005, 07:32 PM

WBWilder WBWilder is offline
Second Lieutenant
 
Join Date: Jun 2005
Location: Smyrna Ga.
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
WBWilder is on a distinguished road
Default Popup Troops

Like any good thing, this can be overdone. In scenario design, the designer must make the human player be aware of his flanks and his conquests.

It is not enough to take a position. You must hold it. It is not enough to advance into the enemy. You must be prepared for his flanking your advance and cutting you off.

Such design tactics encourage a certain caution on the part of the human player.

ON THE OTHER HAND! If the best a designer can do is to put troops behind you to make a challenge that is not good. And sooner or later you come to expect it and it has no challenge. It becomes an annoyance.

SO....let's mix it up. You will have mines sometimes, guerrillas sometimes, strong frontal attacks, flanking moves, hidden defenses, unexpected armor or artillery, but you'll never know till you play.

One thing we will do, I promise you. We'll try to be as histrorical as possible while keeping the scenario/campaign challenging and surprising. And yes, most will be the smaller quick play type.

But you can look for what I call a "Momo" (Monster machine at 6 Flags of Georgia, with tentacle arms, what spins you till you get nauseated), a monster scenario for those who enjoy them.

Give me a little time to prepare some material, do some research and you'll see some scenarios from the old Kunel soon.

THanks for the kind words and the encouragement.

WB
__________________

Wild Bill Wilder
Independent Game Consultant
Scenario Designer
Reply With Quote
  #2  
Old June 25th, 2005, 09:07 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Popup Troops

Quote:
WBWilder said:It is not enough to take a position. You must hold it. It is not enough to advance into the enemy. You must be prepared for his flanking your advance and cutting you off.
WB - Not sure you know it BUT unlike SPWAW where you are limited to 4 Reinforcement Hexes, with SPMBT/SPWW2 comes the ability to use EVERY hex as a Reinforcement Hex.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #3  
Old June 26th, 2005, 12:31 PM

WBWilder WBWilder is offline
Second Lieutenant
 
Join Date: Jun 2005
Location: Smyrna Ga.
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
WBWilder is on a distinguished road
Default Re: Popup Troops

WOW! I repeat, WOW! I had no idea! THanks, Double D. I'll have to look into that one and try to figure out how to do it. Great news, indeed!

WB
__________________

Wild Bill Wilder
Independent Game Consultant
Scenario Designer
Reply With Quote
  #4  
Old June 26th, 2005, 12:45 PM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Popup Troops

WB, WinSPMBT is a different game from SPWAW so I propose you read carefully the manual (Campaign & Scenario editor section) and if you have any question, post it here and I will try to assist you.

Pyros
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.