.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 26th, 2005, 09:53 PM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Re: SU-76 not showing up

[quote]
Mobhack said:
Quote:
ioticus said:
The SU-76 is missing it's graphic and shows no statistics when I right click it (and press 'I' for info) in my current scenario. The info pane says No Unit -- ERROR! I have a save file if anyone's interested.
Which su-76 - Ussr, Korean or ?.
What scenario? - a stock scenario or one you created yourself ?.

Scenario 1, Obong-Ni Ridge. It is a North Korean SU-76.
Reply With Quote
  #2  
Old June 26th, 2005, 11:13 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,994
Thanks: 488
Thanked 1,928 Times in 1,254 Posts
Mobhack is on a distinguished road
Default Re: SU-76 not showing up

Yep - got that from other post.

I have been looking at that one and playing round with the scenario. It's a really old one - must have been there a while.

I have made some changes, e,g WRT planes and WBW's remarks elsewhere, will post a modified version of the scenario later in the scenario sub-forum.

- the planes were a tad out of date (fixed to skyraiders and panthers)
- the USMC position was not good, changed
(added some extra reinforcements, and added to NKor)
- NK infantry would hardly have time to arrive - 15 so upped to 25 turns.
- Vhexes were not good, rearranged to defender side, there really wa no chance of an USMC counterattack to take the far ones.
- USMC needed a few reinforcements, A/T was poor. Added a tank section (to deal with T34), arty and the coy mortars, a reinforcing leg platoon too, a super-bazooka section
- added NK AAA (they were defenceless otherwise), and more grunts to back up the move of the V-hexes to USMC ridge, etc.
- fixed the Su-76 problem

Once I'm happier with it, I'll post on the scenarios sub forum for comments.

As the scenario stands - the USMC have problems with armour which stands off and shoots, but the infantry (in 15 turns) have no chance to close. So just keep the armour busy and you do not lose. Will see what 25 turns does to the equation.

Cheers
Andy
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.