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  #1  
Old September 2nd, 2001, 12:15 PM
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Default Re: New resource facility idea.

I never bother much with Monoliths, because they take too long to build, but I agree that they are nice to have in large solo player games.
I still like the idea of having a facility that produces all resources that can be used on planets with good values in all three types. IMHO a "combined factory" (lacking a better term) would be nice that is somewhat inferior to the monolith, but is faster to build. Here is my idea:

Combined Factory I (available after research of minerals2, rads2, and org2): produces 400/400/400 and costs 4000 minerals to build

Combined Factory II (available after research of minerals3, rads3, and org3): produces 600/600/600 and costs 5000 minerals to build

Maybe those numbers need some tweaking. Open for suggestions.
Rollo
[edit]typo


[This message has been edited by Rollo (edited 02 September 2001).]
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  #2  
Old September 2nd, 2001, 02:30 PM
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Default Re: New resource facility idea.

quote:
Originally posted by suicide_junkie:
I find that I usually just queue up monoliths, and rake in the dough.
If I ever need some more of one specific resource, it's either a 20 second stop at my resource converter, or a quick 20K trade deal with a random AI.

Sure, but resource converters are another thing that I very rarely have the tech for to build until late in the game, when I don't need them anyway. Resource converters and monoliths are great. They allow you to be the absolute most efficent at generating the total amoount of resources in a large, very old empire. But if your opponent has allowed you to get to the point where you have them, he's either 1. Dead, 2. Soon to be dead., 3.The A.I., 4. Just as big as you.

I think you will find that in a typical multi-player game, if you try to build monoliths from the start, you'll be dead before you get enough Online to matter. And if you try to convert them all later, you'll be too busy to care.

Geoschmo

[This message has been edited by geoschmo (edited 02 September 2001).]
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Old September 2nd, 2001, 02:47 PM
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Default Re: New resource facility idea.

quote:
Originally posted by Rollo:
Combined Factory I (available after research of minerals2, rads2, and org2): produces 400/400/400 and costs 4000 minerals to build

Combined Factory II (available after research of minerals3, rads3, and org3): produces 600/600/600 and costs 5000 minerals to build

Maybe those numbers need some tweaking. Open for suggestions.
Rollo

I like the numbers for the facilities. You have a good balance between cost and production. But I don't like having to research all three resource techs to get them. I cannot remember a game where I had time to do that. I think people would go for monoliths before they would do all that. I would prefer maybe a new tech area that you need to build the combined faciliites. Make it cost 50K research points or something.

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Old September 2nd, 2001, 03:34 PM

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Default Re: New resource facility idea.

I don't like monoliths. The three differnet resource types are a basic part of the game. The three colony types, mining, farming, and refining, add variety, flavor, and interest. Finally, rewarding specialization makes the game more strategic.

Monoliths detract from all three of these so I'm relegating them to an ancient ruins technology in the Balancing Modpack. I want the player to have to manage their resources in a way that varies with their overall strategy.

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Old September 3rd, 2001, 07:08 PM

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Default Re: New resource facility idea.

Hey Junkie I like the idea.

I am a believer in the Monolith 3's as well.

Especially when you have the value improvements going.

Having them combined is like expanding without moving. Esp. Religious Race's.

I like your idea with combining the research levels. Makes sence to me.

Nothing beats a 24 size planet with 23 monolith's and 1 robatic factory. Esp. when the resources are maxed out at 255%.

Now if it has a moon for defence WooHoo.


I think i would like to incorperate that into the TescoMod.



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