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June 28th, 2005, 05:51 PM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
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Re: non moving train cars.
Flatcar can count as tank transporter, cargo boxcars as troop carrier (ammo variant?), but why cisterns?
Looks cool, accordingly, but better see them empty, we can't consider chemical explosions... 
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June 28th, 2005, 08:21 PM
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Corporal
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Join Date: Jun 2005
Location: Indiana
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Re: non moving train cars.
Not sure if this is right place to post this but....
the M113 106RR icon is not centered correctly.
also one of the Jeep RRs cant recall if is is in usa or usmc
it was a 1965-68 battle I saw it in I believe.
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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June 29th, 2005, 03:32 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: non moving train cars.
Quote:
Alby said:
Not sure if this is right place to post this but....
the M113 106RR icon is not centered correctly.
also one of the Jeep RRs cant recall if is is in usa or usmc
it was a 1965-68 battle I saw it in I believe.
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Do you mean A] the RR was on the wrong side or B] is an Icon way out of line in relation to the hex
if it's A] the game is designed with the Icons facing "east". If they need to face "west" the game produces a mirror image which put's everything on the "wrong" side when you view it that way. If it's B I need to know the unit name and OOB number. Half the world uses M113's
Don
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June 29th, 2005, 05:52 PM
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Corporal
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Join Date: Jun 2005
Location: Indiana
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Re: non moving train cars.
They are not centered...north to south.
They were almost out the hex at the top.
M113 Recoilless and M113 TOW shp files.
USA/USMC
The two icons are non-centered, so these wehicles look weird.
I believe its files 0066 and 0077
There was a fix posted by Wanker for this back in spmbt ver 2
I am sorry I have already fixed them and dont recall which exact unit number.
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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June 29th, 2005, 07:21 PM
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Private
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Join Date: May 2005
Location: Texas
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Re: non moving train cars.
The icon always centers on the turret. If the turret (or gun in this case) is depicted in the correct spot, the hull will be off-center, sometimes by a wide margin. The only way to fix it is to put the gun in the wrong spot.
I once changed the aav7 to use a turret and it was partially out of the hex because the turret is so off-center.
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June 29th, 2005, 07:48 PM
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Corporal
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Join Date: Jun 2005
Location: Indiana
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Re: non moving train cars.
No, you can fix it using the sp fix function of shp edit without moving the gun.
Just move the crosshairs around until its right.
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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June 30th, 2005, 04:47 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Re: non moving train cars.
Quote:
No, you can fix it using the sp fix function of shp edit without moving the gun.
Just move the crosshairs around until its right.
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That will displace the centerpoint of the icon in the hex. But AFAIK this centerpoint must be the same for both turret and body, i.e. the common rotation axis, otherwise your turret will end up wandering all over the roof of your vehicle.
Or is there a way to use SHPed to offset (dynamically) the turret axis from the vehicle rotation axis?
I know there is an 'offset' value in the SPfix module, that I never saw used.
If someone knows about that, I think that feature could come in handy
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July 10th, 2005, 05:21 PM
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Corporal
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Join Date: Jun 2005
Location: Indiana
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Re: non moving train cars.
Quote:
DRG said:
Quote:
Alby said:
Not sure if this is right place to post this but....
the M113 106RR icon is not centered correctly.
also one of the Jeep RRs cant recall if is is in usa or usmc
it was a 1965-68 battle I saw it in I believe.
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Do you mean A] the RR was on the wrong side or B] is an Icon way out of line in relation to the hex
if it's A] the game is designed with the Icons facing "east". If they need to face "west" the game produces a mirror image which put's everything on the "wrong" side when you view it that way. If it's B I need to know the unit name and OOB number. Half the world uses M113's
Don
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This from Wankers site also from the Yahho site
M113 Recoilless and M113 TOW shp files for SPMBT version 2.0.
The two icons are non-centered, so these wehicles look weird if you don't fix the shp files
with this package.
Installation is simple:
just throw the two files (Icon0066.shp and Icon0077.shp) into your SPMBT/Shp folder.
Remember to make a backup copy of the original files.
I have attached the fixed file from wanker
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
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