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Old June 30th, 2005, 04:13 AM
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Default Re: new mod: nation balance mod

I'm not sure why Knight of Avalon gets Standard. They are so fast that other units are left behind, Bards already have standard and as Man doesn't have any other mages that could be recruited anywhere there is little risk in putting them to the front and having them cast Song of Bravery.

The Tuatha now have, if I understand the commands correctly, A3N2H3 and LINKED trued random 2. Did you intend them to have King of the Deep-like magic?

Base Ulm got a big boost. Improved Black Knights for 50 gp? Smiths with F1E3# can get F2E3 and Magma Eruption or whatever that powerful AoE spell was, E4 guaranteed and common E5 with boots, ability to get +1 Earth to battles with Earth Power (also gives reinvigoration), and they seem to become quite powerful battle mages. Those with Air can do Eyes of Aiming for others, ones with Quickness use Earth Boots and Earth Power to cast more spells while still not getting too much fatique. Most if not all earlier versions helping Ulm just gave smiths one elemental random, making them F1E2#, but as you have helped other nations as well I'm not sure if that would be enough.

Black Forest got more magic. Illuminated Ones got pick of blood, and Members of the Second Tier became assasins with high stealth (+25) and better magic (S2D1B2). Sanguine Heritage can be casted by the new MotST, as it only needs B2D2. This theme became much more powerful in many ways, and those who dislike Ulm's lack of magic already play it more than the base... Atleast, that was the case long ago when there was a poll about unused themes. Maybe you should up the cost of Rangers a little?

As for C'tis and Poison Slingers, I would have increased range of the weapon. Cheaper Slingers are just as hard to use as the expensive ones.

Raven Guard's description could be slightly changed:
"The Raven Guards are the sacred elites of the Raptor Clan Caelians. The members of the Raptor Clan arenīt cold resistant and dislike the icy armor used by other Caelians. Raven Guards don plate cuirasses in battle. They fight with dagger and sword, a deadly combination."
They should also get a helmet of some kind! They should also get increased defence, because their weapon choice isn't very good. That, or them Bane Dagger (I think Machakan mages have it, but it can be modded if it doesn't already exist). Or maybe make the weapons cause Disease, as per the Destroyer pretender (Shephers of Creation, will appear in DomIII; Nataraja with plague bow and thunderbolt, air and death).
Illwinter has mentioned that the theme has been heavily changed for DomIII, and that the changes have made Return of Raptors not only thematic, but also fun to play. I don't know what these changes are, but I suspect the addition of the Destroyer pretender has something to do with it...
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