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June 30th, 2005, 03:05 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Newbie - General Concepts
They do not get higher levels of magic skill with experience. You can get higher levels of magic skill by:
1. Getting it on your Pretender in the first place.
2. Summoning a creature which has high magic skill.
3. Items that boost magic skill.
4. Empowerment (expensive in terms of gems).
5. In battles, a mage can use up to one extra gem to increase his effective skill level for one spell.
6. Communion.
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June 30th, 2005, 06:42 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Newbie - General Concepts
There are many spells that are high in the research list not because of their power, but because they don't need high levels of magic. Check Frozen Heart, Nether Darts, Will of the Fates... For their effect, the casterlevel needed seems low.
You should probably have a list of all boosters. There is some kind of a file that sums them up, but I don't remember who made it or its name. Try Arryn's site. Fire, Air and Blood have boosters only after level 3, or Fire 1 Death 1 with fire and Skull of Fire. Both Air and Blood have two boosters available after that. Earth, Nature and Death have booster available at magic 2, Nature also has N3S1 item and N4 staff that gives 2-level bonus. Death has D3 or D4 helmet, and some very nice artifacts. Water has Water Bracelet and, if you really need to reach high level and cannot summon Sea King's Court (Sea King has Water 3), Robe of the Sea.
There are few items that boost many paths at once. Staves of Elemental Mastery, Rings of Wizardy, Rings of Sorcery... and Robe of the Magi. However, the last one has nasty side-effect of imposing Horror Mark on its wielder. I think it is of stronger kind than that imposed by the spell.
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July 1st, 2005, 10:21 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Newbie - General Concepts
Keep an eye out for natives such as amazons or raptors which you can recruit from that province. Especially any with 3 in a magic type. Those can usually create items which can boost that magic to 4 which has another item appear which can boost them to 5 etc etc.
Also be sure to search for magic sites in your nearby provinces since many of them will allow you to recruit new types of units and often they are magical.
What race are you playing?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 1st, 2005, 11:01 AM
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Private
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Join Date: Jun 2005
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Re: Newbie - General Concepts
Quote:
Gandalf Parker said:
Keep an eye out for natives such as amazons or raptors which you can recruit from that province. Especially any with 3 in a magic type. Those can usually create items which can boost that magic to 4 which has another item appear which can boost them to 5 etc etc.
Also be sure to search for magic sites in your nearby provinces since many of them will allow you to recruit new types of units and often they are magical.
What race are you playing?
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With what I've learned I decided to start fresh. I'm now Machaka with the Egyptian looking Sun god (I called him Ra). I also upped the Independent strenght to 7. I like that, it s tougher to get started but is just as tough on the other AI pretenders.
I understand all the strategic stuff, and the tactical stuff, its just the huge amount of Magic items and spell that I'm just scratching the surface on. In games like this I usually don't worry about it until it matters, then I learn it.
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July 1st, 2005, 11:52 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Newbie - General Concepts
I knew I was forgetting something in my list! As Galdalf Parker said, you can recruit wizards from some provinces.
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July 13th, 2005, 07:35 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Newbie - General Concepts
Quote:
Endoperez said:
There are few items that boost many paths at once. Staves of Elemental Mastery, Rings of Wizardy, Rings of Sorcery... and Robe of the Magi. However, the last one has nasty side-effect of imposing Horror Mark on its wielder. I think it is of stronger kind than that imposed by the spell.
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Ok, newbie question here: is there a way to boost a pretender's level in a magic *school* (not path) after gamestart?
Thanks, it's probably a really basic question...but I am just starting out...
Alarik
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July 13th, 2005, 08:12 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: Newbie - General Concepts
Research opens up new spells in schools.
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July 13th, 2005, 10:08 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Newbie - General Concepts
Quote:
Molog said:
Research opens up new spells in schools.
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What I meant, and didn't explain well, was, at the beginning of the game, I choose my magic school levels (death 5, nature 2, whatever...)...is there a way to increase those after gamestart?
Thanks,
Alarik
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July 13th, 2005, 10:12 AM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: Newbie - General Concepts
No, you don't. You choose magic path levels. You then research the different magic schools.
Boosting your magic paths is described above.
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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July 13th, 2005, 10:26 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Newbie - General Concepts
Alright....obviously, my command of the language (and rulebook terminology) is not what I thought it was...but I think I've got it now.
thanks!
Alarik
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