.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old September 3rd, 2001, 02:35 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: FTL propulsion in progress

It's a nice idea, but for the amount of time involved, you'd be better off getting either writing some software to do it for you or getting Malfador to include a copy/paste function in the map editor.

Another way of doing it (if I have understood your method correctly) might be to create a huge grid of systems, and make the vast majority of them tracts of completely empty interstellar space. (maybe the odd asteroid field or storm). Then you connect each square (or every other square...) at the top of each system with the bottom of the system above it, left to right and so on. The top left corner of each system would link to the bottom right corner of the system in that direction... you get the idea.

Give the boundary warp points a different image (or none at all), and you can have "wormholes" (normal warp points) if you like. You'd still have to use the "warp" command for no apparent reason, but it could be a reasonable simulation, since it would effectively remove the concept of "chokepoints" from the game.

It would be good to take out the ancient race trait - it would take ages to find anyone or anything.


------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Work out your code at http://www.sandman43.fsnet.co.uk/se4main.htm

[This message has been edited by dogscoff (edited 03 September 2001).]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.