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  #1  
Old July 1st, 2005, 11:09 PM

Aku Aku is offline
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Default Re: Ulm becomes the superpower

I love zens mods including the item mod. It gives variety to weapons instead of everyone using a blood thorn.
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  #2  
Old July 2nd, 2005, 01:59 AM

jeffr jeffr is offline
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Default Re: Ulm becomes the superpower

Yeah, I agree. Anything that encourages something different than the standard loadouts is Ok with me. If the Wraith and Hell Swords suffer because of it, so be it.

But then again, I never really liked the power that the Life/Fatigue draining weapons gave SCs, so that's probably why I don't care that they've been nerfed so much in the item mod.
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Old July 2nd, 2005, 02:02 AM

jeffr jeffr is offline
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Default Re: Ulm becomes the superpower

Oh, and what are the odds that 3 successive Earth Attacks will target the same commander in a province? I had three commanders, I think, in the proince and one guy got hit three times in row, with the last attack doing the job. Damn.
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  #4  
Old July 2nd, 2005, 08:19 AM
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Boron Boron is offline
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Default Re: Ulm becomes the superpower

Was nasty how you killed my Moloch Jeffr .
Seems as if the attacker is always in the disadvantage since he gets swarmed by troops and the enemy SCs then easily kill him. In a 1on1 i am almost 100% sure your Moloch wouldn't have had a chance but in our fight my stupid moloch just attacked your longbows while your Moloch could land blow after blow .
Well new try new luck .

I am almost sure now though that jurri will win the game. I am basically dead, Aku is basically dead, you are kinda weakened. Chris is still in good shape but not good enough to win the game.
Invisible swarm has been one of my most exciting server mp games .
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  #5  
Old July 3rd, 2005, 02:09 PM

Jurri Jurri is offline
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Default Re: Ulm becomes the superpower

Dude, it's not over till it's over! You and Aku are far from dead, anything can happen.

(Also, please share the invincible strategy that assures my victory! I sure could use one! )

About attacking versus defending, in my opinion that's not as straight-forward as that. Sometimes it makes very great sense to be the attacker, either in the magic phase (to hit before the reinforcements arrive) or otherwise. Or if you mean tactically: if you have fast enough troops and a full length script on your guy there should be no problem, as your troops will engage the enemy before your SC attacks. Another option is to use a non-flying guy, or a storm, to bolster the flanks of your SC. Lots of possible tactics!
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  #6  
Old July 5th, 2005, 12:48 AM
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PashaDawg PashaDawg is offline
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Default Re: Ulm becomes the superpower

New turn's up!
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  #7  
Old July 5th, 2005, 06:23 PM

jeffr jeffr is offline
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Default Re: Ulm becomes the superpower

New turn is up !

Chris has taken the fort at Man and is besieging Machaka and another fort.

Chris destroyed one of my armies by brilliantly letting his assassinating spy be killed, giving my commander the Fenris Pelt in the process. My commander then berserked in the battle later in the turn and was promptly killed. He then destroyed two other forces via the more traditional Ghost Riders.

Not to mention that my Globals were dispelled. So, not a good day for the good guys
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