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July 2nd, 2005, 06:57 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Any interest in an Eclipse Mod game at PBW?
If you want to help seed it, rename your 1.01 archive to "Eclipse Mod 1.01 Full.exe", open the torrent file and point it to the location of that file.
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July 2nd, 2005, 10:48 PM
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Sergeant
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Join Date: Mar 2005
Location: Indianapolis
Posts: 233
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Re: Any interest in an Eclipse Mod game at PBW?
Well I got the mod downlaoded, but now I'm having problaems accessing PBW to sign up to play.  Oh well, I'll sign up in the morning when I get home from work.
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Guess what color my Orange is!
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July 3rd, 2005, 07:23 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
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Re: Any interest in an Eclipse Mod game at PBW?
I'd like to know exactly what it means when a component says "Primary systems are repaired by engineering", does this mean that component is automatically repaired, or you need an engineering component to fix it? Also what is a gravitic stabilizer ofr?, is it used to keep a base in place when you build it over a blackhole?.
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July 3rd, 2005, 09:14 AM
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Sergeant
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Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
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Re: Any interest in an Eclipse Mod game at PBW?
All primary systems have a regeneration rate of 1 damage per second. The engineering component has a higher regeneration rate depending on it's level. The gravitic stabilizer will only be needed if you find either the sphere or ring world ancient technology. It is just an ingredient for planet construction. It would be cool if it could be used to protect you from black holes but sadly it cant.
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"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
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July 3rd, 2005, 09:30 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Any interest in an Eclipse Mod game at PBW?
What exactly is the Eclips Mod? What is differant about it compared to stock?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 3rd, 2005, 10:26 AM
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Sergeant
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Join Date: Mar 2005
Location: Indianapolis
Posts: 233
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Re: Any interest in an Eclipse Mod game at PBW?
I'm with Atrocities on this. I'm looking at it now, and it's going to take a bit to sort through all of the changes.
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Guess what color my Orange is!
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July 3rd, 2005, 10:27 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: Any interest in an Eclipse Mod game at PBW?
So far as I know he changed the UI, also there are a ton of new technologies and facilities and finally planets seem much more important. You can't colonise 400 planets and have them all be roughly equal. YOu get a few major planets with 80 or so facilities and the rest of your empire are small colonies, ie finding planets that are exactly right for you is the most important thing. The ships also seem to have be massive at high level with tons of components.
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July 3rd, 2005, 12:02 PM
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Sergeant
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Join Date: Mar 2005
Location: Indianapolis
Posts: 233
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Re: Any interest in an Eclipse Mod game at PBW?
Why an I getting picture errors on a few celestial items?
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Guess what color my Orange is!
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