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  #1  
Old July 5th, 2005, 12:51 AM
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Default Re: Using Doga models in SE5/Starfury

Given time, I'll see about writing up a Meta tutorial. It's something that I've wanted to do. But, I would deliberately make it only for Metasequoia LE r2.1. It's very accessible and does not require the shareware registration that the other versions do. Very important since you can only effectively register the shareware version if you have Japanese speaking friends.

I figure it would have to be a multi-part tutorial. Intro to DOGA, design, export to SUF; intro to Meta, converting from parts to a mesh; texturing, and finally exporting to .X Not rocket science, but something that would require a little patience from my wife for me to finish it. :-)
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Old July 6th, 2005, 11:29 PM
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Default Re: Using Doga models in SE5/Starfury

Hmm, I just remembered that Art of Illusion also supports booleans, and (IMO at least) has a shallower learning curve than Blender...
Now, if I could just get that wings plugin to stop crashing...
http://kolis.dyndns.org/ed/prog/wpc_suf.tar.gz <-- latest version
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Old July 8th, 2005, 09:27 AM
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Default Re: Using Doga models in SE5/Starfury

I'm going to try and have daily updates of my DoGA\Meta tutorial as I write it. You can find the links in the tutorial section of my DoGA support page at httP://zircher.iwarp.com/doga . When the beast is done, I'll also add a download link for the whole tutorial plus the files created by it.
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