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  #1  
Old July 5th, 2005, 06:29 PM
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Default Re: Carrier Battles Mod

New version available:
http://imagemodserver.mine.nu/other/...arrierBattles/

Carrier Battles v1.3
- Space Combat rounds reduced to 30. (Battles have been quicker than expected)
- Seeker defense modifier increased by 20 points
- Maximum planet value increased to 200%
- All ship maintenance abilities reworded to "X% per month" for easier understanding.
- Carrier maintenance reduced to 10% per month
- Larger base maintenance all reduced.
- Crew requirements for bases reduced.
- Torpedo damage decreased slightly
- Torpedo reload increased to 3 turns (with matching damage increase)
- Multipurpose missile tech increased to 10 levels.
- Capital Ship Missile hitpoints increased for better PD penetration.
- Random Plague level now depends on severity chosen in game setup. Catastrophic plagues can hit level 4.
- Berzerker combat bonus decreased. Small combat modifiers added to the other cultures for flavour.
- High tech shield costs and ability amounts tweaked.
- Bloodthirsty Happiness type tweaked for more difficulty; they now have a small penalty for seeing too many allied guard ships.
- Racial tech costs tweaked.
- A second speed trait added: Savant Navigators
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  #2  
Old July 7th, 2005, 06:43 PM
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Default Re: Carrier Battles Mod

I have created a "Carrier Battles Newbie Game" on PBW for those who are interested in trying out this mod.

Only first-timers will be allowed in, and you will have permissions to read the forums in all the existing CBmod games for tips.

I will also check the game forum regularily to answer any questions you may have.
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  #3  
Old July 8th, 2005, 11:48 AM
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Default Re: Carrier Battles Mod

I've finally realized how the Repair priorities work

And, to celebrate, I've updated v1.3 with bonus default ship strategies, and a repair priorities system stupendously better than the last version.
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  #4  
Old July 8th, 2005, 12:09 PM
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Default Re: Carrier Battles Mod

Perhaps you can enlighten us with your new insight on repair priorities?
__________________
Space Empires Depot | SE:V Balance Mod
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  #5  
Old July 8th, 2005, 12:34 PM
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Default Re: Carrier Battles Mod

Well, firstly, it is not intended to be a sorted priority list.

The stuff on the right gets repaired before the stuff on the left... other than that its in order of placement on the ship.

I got lazy in one of my games, leaving some of the categories unprioritized, and later realized a ship was getting fixed out of order.
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