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Do you own this game? Write a review and let others know how you like it.
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July 6th, 2005, 11:33 AM
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Corporal
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Join Date: Jun 2005
Posts: 134
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Re: Do you like to design maps?
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AB said:
Pepper, check out the 'three jungle maps' i posted in this sub-forum. One of the maps is of the west coast of Africa. The map is partly someone elses map, not all original work. One thing i did on it was add 'mud' to all the forest areas, so the only way to move vehicles was to use the trails. This sort of thing can be quite appropriate, since in many parts of the world (think Jungle and rainforest), vehicles just can't travel off road at all.
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I like that idea - limiting passability to trails. I may steal it
I'll check out the maps this evening when home from work.
Quote:
AB said:To make the map you are talking about, it would be best to wait for the WinSPMBT CDROM, which will have expanded map editing tools, including cuttng and paste functions.
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Yes, I took a look at the CDROM and I think those tools would be very helpful. I'll continue refining the content ideas so that once the CD is out if anyone wants to do a map, or 2, or 5, I can give them a very detailed outline on my vision.
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July 20th, 2005, 09:23 PM
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Corporal
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Join Date: Jun 2005
Posts: 134
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Re: Do you like to design maps?
Never mind on this project, after learning more about the editor I just dont think I can make this happen
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July 21st, 2005, 12:38 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Thanked 39 Times in 25 Posts
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Re: Do you like to design maps?
Quote:
Pepper said:
Never mind on this project, after learning more about the editor I just dont think I can make this happen
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What do you see as the biggest obstacle preventing you from moving forward?
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July 21st, 2005, 10:48 PM
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Corporal
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Join Date: Jun 2005
Posts: 134
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Re: Do you like to design maps?
Well, I think tracking each units strength and ammo and morale etc. etc. manually is just going to be impossible. Anytime a unit crosses map borders -- it would be a nightmare. I'd have to manually reconstruct the unit in the editor. On top of that, much of the USMC force is customized, making the tracking/reconstruction process that much more difficult.
Finally, I think as I've played a few PBEMs and gotten a better feel for the 'pace' of a PBEM, the scale I was contemplating just wouldn't work too well as the game would likely take a very, very long time to play out.
So, instead, I'm just finishing up a traditional scenario.
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July 21st, 2005, 11:57 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Do you like to design maps?
Quote:
Pepper said:
Well, I think tracking each units strength and ammo and morale etc. etc. manually is just going to be impossible. Anytime a unit crosses map borders -- it would be a nightmare. I'd have to manually reconstruct the unit in the editor. On top of that, much of the USMC force is customized, making the tracking/reconstruction process that much more time-sensitive.
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There are some "creative" alternatives that I use that might help with this. Try to avoid overthinking what you want to do. It'll jut leave you with severe sleep deprivation. You can keep it simple yet still fun.
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