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Old July 7th, 2005, 02:42 AM

serg3d serg3d is offline
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Default Re: Idea for ARENA

Some russian systems not just fooling but actually destroying missile. "Shtora" is a pure VRISS. Drozd/Drozd-2 (also reperesented as VRISS in the game ?) is a turret mounted 180 degree system of mortars. Arena is a more interesting device. Mounted on top of the turret it is a ring of vertically launched rockets. Each rocket covereing a part of 360 degree sector. Then incoming missile in the range rocket launched up and warhead shooting projectiles down at the missile. Both Drozd and Arena guided by milliwave radar.
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Old July 7th, 2005, 03:41 AM
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PlasmaKrab PlasmaKrab is offline
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Default Re: Idea for ARENA

Noppe, you are confusing two things: VIRSS is active non-destructive jamming of incoming missiles and firer's sensors.

Drozd and Arena, and any other projectile-destructive device are represented the same way in the game: it is all termed ARENA. Presumably since pivoting the vehicle is not counted as move (don't even ask for it, the code won't be changed on this), the system covering !(= or §&=° makes no difference since the vehicle can point to the new direction immediately.

Anyway I guess you can model this angle difference by assuming the "ARENA 1 shot" is a Drozd-like system, as opposed to the all-around Arena.
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