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Old October 3rd, 2001, 11:26 AM
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Default Re: Stellar Manipulation Suggestion for 1.42

Just to clarify for newbies, and to allow othrs to correct me if I'm wrong:

In SEIV, damaged and destroyd are the same thing.

Damaged components can be repaired by repair bays or spacyards.

(Most) Stellar manipulation components are destroyed on use. Same for emergency movement / resupply pods & boarding parties.

In the current Version there's nothing to stop you putting a repair bay (150kt) on the same ship as your SM ship / boarding ship / emergncy propulasion ship and re-using the compnent every turn.

In the next patch, emergency movemnt will be given the ability (ie restriction) "can only be repaired at space yard" to negate the exploit in the previous point.

Modders hope that this ability will be something they can access so that they can apply it to SM components and other components. (Crew Quarters would be good)

Questions:
Can modders use this ability or will it be hard coded?

Does "can only be repaired at Spaceyard" mean plaentary spaceyard or any spaceyard? The best solution would be allowing modders to choose. (Assuming the previous question is answrd "yes".)

Now that the emergency movement pods can't be exploited so easily, can we put more than one on a ship again?

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
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