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September 5th, 2001, 07:27 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Proposed Ships Limit Change (idea)
Just sitting around thinking up new ways to have se4 games and I thought of something that might spice up a few games. We already have a ship limit and Unit limit for the game in numbers (ie, max 100 ships, 1000 units, or whatever) but how about changing this to 'Max Tonnage Limit' for ships?? That way a player could have his tonnage limit maxxed out by just a few base ships, or a massive fleet of frigates??
So is this idea interesting at all, or am I just thinking too hard again??
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"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.
"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
"Memory," the old man said softly, "is tricky. I have learned two things from it. One: That without meaningful memories, there is no life. Two: that we are desperate for our lives to make sense, to have meaning,--and at a great enough remove , all memory is malleable." -Michelle West 'Sea of Sorrows', SunSword book IV.
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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September 5th, 2001, 07:32 PM
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Corporal
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Join Date: Jan 2001
Location: Riverside,Ca,USA
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Re: Proposed Ships Limit Change (idea)
In theory this is what the ship maintenance does. Most games resources are not much of a problem. Most players lower their maintenace costs.
This can even be done without a mod just have all players not lower their maintenance or even have to increase it. Suddenly you have to make hard choices on what kind of navy you are going to build and you will never have enough resources (good luck on trying to build lots of expensive ships). People would suddenly have navies mirroring our own real life navies. Picket ships, escorts, patrol cruisers a handful of capital ships. It is a good Idea for a different type of game.
[This message has been edited by Rich04 (edited 05 September 2001).]
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I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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September 5th, 2001, 09:24 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Proposed Ships Limit Change (idea)
I would like those 5,000 unit/ship limits to be lifted to the max the game can support.
(IE. Whatever the index variable's overflow point is.)
The user can always choose a smaller value.
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September 5th, 2001, 09:29 PM
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Corporal
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Join Date: Jun 2001
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Re: Proposed Ships Limit Change (idea)
I'm one of those players who never lowers maintenance costs...I find that it really limits the number of big ships I build, and changes the way I use them. To me this seems more 'realistic.'
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"Gentlemen, we have nearly a thousand ships waiting to be thrown into the fight at the proper moment to seize control of the Foundation. I say we should change that. I say, throw those thousand onto the board now--against the Mule."
-- Randu of Haven, from "Foundation and Empire," by Isaac Asimov
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September 6th, 2001, 02:06 AM
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General
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Join Date: Aug 2000
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Re: Proposed Ships Limit Change (idea)
quote: Originally posted by Deathstalker:
Just sitting around thinking up new ways to have se4 games and I thought of something that might spice up a few games. We already have a ship limit and Unit limit for the game in numbers (ie, max 100 ships, 1000 units, or whatever) but how about changing this to 'Max Tonnage Limit' for ships?? That way a player could have his tonnage limit maxxed out by just a few base ships, or a massive fleet of frigates??
So is this idea interesting at all, or am I just thinking too hard again??
That's a very interesting idea if the AI can adjust. I'd prefer some sort of "command points" system like MOO II had, personally. You could either have another "speciality" facility, the "command and control center" that generates command points, or you could have population generate a certain numbr of points points per million. It does require a certain amount of civilian population to provide crew and general support for a ship, after all. This way, you'd have to adjust your military strength according to the real size of your 'civilization' supporting it.
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