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  #1  
Old July 9th, 2005, 08:25 AM
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Boron Boron is offline
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Default Re: A kinder, more gentle way

Jeffr both me and Machaka attacked you because Ironhawk told us how scary you are.
Machaka attacked you because he tried to help Man and i attacked you because i knew your playstyle and assumed that if i do not attack you you will attack me soon anyways. I thought that my jaguar warriors are stronger .

Regarding the soul stone: It gives you 1 free summoning of call of the wilds per turn.

According the Ghost riders: They are a cheesy strat. Zen made them D6 to cast (Vanilla D4) so they are not as frequent anymore but still annoying. In vanilla i always summoned a bunch of demiliches just for the purpose of Ghost Rider Summoning and as "Landsturm".
Some kind of SCs beat the ghost riders and so do very large and well composed armies. But Ghost Riders are a problem since they are so cost effective. Even if your Army is huge and basically untouchable some Ghost Riders cast upon them can force this army to spend all their gems and thus soften it up for the next combat. It is almost impossible though to do several such Armies that cannot be damaged by Ghost Riders. They are just a great great tool.
With Ashen Angel + Ghost Rider attacks you can soften up almost any Army/SC. But they are fairly late spells so they deserve to be powerful.
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Old July 9th, 2005, 08:35 AM

Jurri Jurri is offline
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Default Re: A kinder, more gentle way

The soul stone allows you to cast call of the wild once a turn for free. In combat it gives you a bunch of wolves each turn.

According to the spellmod, tha hama dryad has weapon id 284, which is steal strength. Yeah, they suck.

The usual tactics against ghost riders I've seen/used include equipping a high penetration mage casting a spell that targets the wraith lords (like Charm) as the riders will dissolve if the leaders die, getting a bunch of priests casting banishment with some high protection troops to shield them, fielding SCs that can off the riders without too much trouble. (Luck and etherealness and prot of 20+, preferably combined with fireshield, in the way of an example.) Another option, especially with stealthy armies, is to sneak every other turn, which prevents the Ghost Riders from ever catching them. Then use said army to take back the ridered provinces; in theory two such groups can keep a province from enemy hands. (Attack the province on alternating turns.) Anything that can off a scout/spy is enough, so maybe army is a bit strong a word.

In this case it's probably a waste of time to try to target the casters, as they are likely lamia queens or wraith lords or demiliches; the latter are immortal and the lamias are pretty buff. Also, a prudent ghost riderer twiceborns any living mage to prevent any mishaps, especially with the increased level-demand of the mod.

Castling will also reduce the damage done; it's not an option for you with your huge castle, though You should really try a game sometime with a 40 admin castle: It costs 300g and 2 turns less to build and offers almost the same level of resources and gold and supplies.

There's little you can do to prevent/survive a ganking, aside from aggressive diplomacy. It really doesn't matter who you play against or how: it's always preferable to attack an opponent with superior force, so weaker opponents will band up to gain an advantage. If you are the strongest there is, there's no single nation left with enough force to challenge you alone; thus you'll be ganged on, unless you can do the diplomacy to prevent it. Ask Chris how he does it: it looks like he's first convinced Aku that I am the greatest threat, and now he's convinced Boron of the same thing, while to me it's obvious he himself has more provinces and magical gem income and armies than anyone else. Even if my globals stay up.

This will turn ugly, with players like Boron around... Either he's a master schemer trying to get a benefit from driving me to a corner, or just plain clueless and misinformed.
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Old July 10th, 2005, 11:19 AM

Jurri Jurri is offline
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Default A slight delay, if the gentlemen won\'t mind

Hey guys, I might have slight trouble harnessing enough computer-time to do a turn even every other day for the next two weeks. So could we switch to, say, 72h quickhost for the time being so I don't need to rush things (cuz where's the fun in that?). Sorry for the trouble and the delay, I will try and overcome the obstacles to not hold up the game untowardly much. Thanks in advance!
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Old July 10th, 2005, 12:37 PM

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Default Re: A slight delay, if the gentlemen won\'t mind

Sure.
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Old July 10th, 2005, 03:34 PM
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PashaDawg PashaDawg is offline
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Default Re: A slight delay, if the gentlemen won\'t mind

That would be great for me, too. I am going to be lounging by a lake for 5 days starting Saturday. A 72h quickhost would prevent my substitute from needing to play too many turns.
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Old July 11th, 2005, 10:39 PM

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Default Re: A slight delay, if the gentlemen won\'t mind

I had to restart the server. The hosting time says 72-hours right now, but I'm going to host tomorrow sometime in the evening (maybe 10pm or something?) to keep it on track.
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Old July 12th, 2005, 12:05 PM

Jurri Jurri is offline
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Default Re: A slight delay, if the gentlemen won\'t mind

Not to worry, I'm well aware of the lag I'm causing. A new turn is in, and I intend to do the new one tomorrow at the latest.

I wouldn't object to a pause when Pasha's away, either, if he'd so prefer: at least to me this is so much fun that I wouldn't want to miss a turn!
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