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  #1  
Old July 9th, 2005, 04:02 PM
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Default Re: Carrier Battles Mod

Another little update:

Advanced Colony tech has been fixed, and is now close to what I originally intended.

Native races get the standard colony module from the start.
After research, native races get the "Advanced Colony Module", which is half price, smaller and has more cargo space built in.
After research, non-natives get a "Primitive Colony Module", which is bigger, more expensive and has less built-in space.
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  #2  
Old July 10th, 2005, 12:53 AM

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Default Re: Carrier Battles Mod

This is great mod great job SJ, just thought Id say that
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  #3  
Old July 11th, 2005, 02:37 AM
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Default Re: Carrier Battles Mod

Thanks, Colonel


And hey, Everybody!
The PBW Carrier Battles Newbie game is still open.

If you haven't played CBmod online yet, this is the perfect chance to try!
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  #4  
Old July 14th, 2005, 03:10 AM
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Default Re: Carrier Battles Mod

There is only one last spot available in the Carrier Battles Newbie game!
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  #5  
Old July 27th, 2005, 09:32 PM
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Default Re: Carrier Battles Mod

Golden Opportunity!

We have had a slot open up in the CarrierBattles #6 game due to real life issues.

The empire is solidly in *FIRST PLACE*, with the most ships, the most units, and an empire almost twice the size of the other players.
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  #6  
Old August 2nd, 2005, 06:52 PM
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Default Re: Carrier Battles Mod

Last chance to take over a 1st place empire!

Carrier Battles #6 on PBW!
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  #7  
Old August 2nd, 2005, 07:23 PM
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Default Re: Carrier Battles Mod

I m interested but never played the CB Mod - make it sense?
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