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  #1  
Old September 6th, 2001, 04:16 AM
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Default Re: resource income bug?

okay, thats a good point about the minimum production, i forgot about that. also, i assumed that because the 1070 was negative along with all the other maintnance costs, that it was a loss. checking on other games, i see that is wrong.

I can understand if the rad extractor is showing up there, and that makes sense, but why are minerals and orgaics at a profit instead of a loss? my ships should be costing me maintainance, not giving it back. I dont have any other resource generation besides starting planets, and one resource ship with two rad extractors on it.

i also need to play arround more to figure out why my planetary income was fluctuating when my population was maxed and not changing, no construction was happening, and no ships were scrapped.
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Old September 6th, 2001, 04:34 AM
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Default Re: resource income bug?

Fluctuations were probably due to happiness.

As for the mineral and organic profits, that's an artifact of the resource ship.
The resource ship has something like -5% maintenance, period. Everything on the ship generates value relative to its cost, irregardless of the plugin facilities.
The plug-ins really just help you pick what resource to generate the most of.

All you really have to do is put some cargo bays on instead of the plug-in facilities, and you get a carrier or storage base, that generates resources.

The latest Version of P&N (v2.3B), however, has done away with the resource-generating ships. Instead, I have gone with a special recycler component which reduces maintenance to 1% (may be slightly higher or lower depending on racial characteristics).

That way, you can field a decent number of ships on the basic resource income (which has been bumped up to 1000, from 500). With the 1% maintenance, decent LCs will cost less than 50 of each resource to maintain.
Thus, you can have a fleet of 20 ships, no problem.

To get larger fleets, or more expensive ships, you will have to capture resource planets, capture and scrap ships for funds, or, if you have a planet for communication, you can sell ships, go mercenary, whatever players will pay for.

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-<Download compatible EMPs for P&N v1.2 through v1.7>-
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  #3  
Old September 6th, 2001, 07:57 AM
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Default Re: resource income bug?

that actually reminds me of an idea i had for a scrap dealer race. you could take away their space yards (to prevent them from building and scrapping their own ships), and give them a recycler facility that actually made them a profit on every vehicle scrapped. then if you took away resource production from other races, or paired them off with a nomadic race..

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