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  #1  
Old July 10th, 2005, 06:42 PM
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Default Re: Script and campaign scenery / Alternate histor

Would you like that we use an evolving core force from the 1st Cavalry Division?
Starting from the above post "The Plei Me Siege and Opening of the 1st CAV Pleiku Campaign",
we cad gradually add companies up to the level of Battalion.

Platoon(s)->Company->additional Companies->Up to Battalion size.
This way we may change 4-5 theatre of operations (including historical operations & major battles) and allowing to the player to gain extra (fixed) core units at the start of each theatre of operations.
At the end we may allow the player to play the alternate history (by giving him core 100s of replacement points).

What do you think?
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Old July 10th, 2005, 09:59 PM
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Default Re: Script and campaign scenery / Alternate histor

I( like hte Idea, as I've already got alot of info on that campagin. I see two minor problems.

1. I don't think that starting with a single troop is such a good idea. one bad manover, and your nackered.

2. The ARA (Ariel Rocket Arty) this has never been included in any of the MBT games, and for hte life of me Ican't work out why. for those of you who don't know it's a Huey with 48 x 2.75" FFARS. and nothing else, it tends to release them as half in one go. Note: this is not a Heuy Gunship... I would htink a cluster weapon with two HE rounds, so each shot would represent a salvo of 24 rockets.

As I said I can go with that, are we goign to do an LZ Albany? as well as LZ X-ray? LZ-Flacon? IIRC that got attacked after the battle.
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Old July 11th, 2005, 04:24 AM
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Default Re: Script and campaign scenery / Alternate histor

Quote:
Listy said:
I( like hte Idea, as I've already got alot of info on that campagin. I see two minor problems.

1. I don't think that starting with a single troop is such a good idea. one bad manover, and your nackered.

2. The ARA (Ariel Rocket Arty) this has never been included in any of the MBT games, and for hte life of me Ican't work out why. for those of you who don't know it's a Huey with 48 x 2.75" FFARS. and nothing else, it tends to release them as half in one go. Note: this is not a Heuy Gunship... I would htink a cluster weapon with two HE rounds, so each shot would represent a salvo of 24 rockets.

As I said I can go with that, are we goign to do an LZ Albany? as well as LZ X-ray? LZ-Flacon? IIRC that got attacked after the battle.
Welcome David,

You may work with Boonierat in the theatre of operations thread in order to (first) make a list of all activities connected with the 1st cavalry Division.
Then we may decide which major battles/Operations we may include (at least the 50% of the missions may be historicals but we could also have general missions).
As for the simulation of some weapons, you may work on this field with Touchard Laurent (he will join us later this week).

cheers,
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Old July 11th, 2005, 02:52 AM
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Default Re: Script and campaign scenery / Alternate histor

Quote:
Pyros said:
Would you like that we use an evolving core force from the 1st Cavalry Division? What do you think?
Like most of the other my Vietnam knowledge is very limited. I do think following 1st Cav will give us the best variety of missions/scenarios to keep the stiry interesting and ever changing.
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