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July 11th, 2005, 12:41 AM
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Corporal
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Join Date: Nov 2003
Location: Austin
Posts: 81
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Re: five teams of two wanted
Zooko, I like the map settings you propose, but I would suggest 45% for gems. Just slightly more spice =).
and I stand by Man if no one else wants it.
Otherwise I'll have to figure out something else.
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July 11th, 2005, 09:12 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: five teams of two wanted
Our second pick is Tien Chi.
I'll look into Ringworld. But I have made some progress on setting up Inland. Start a game with this map and play Abysia to see the first 5 spots I've layed out.
My idea was to lay out 10 spots (as shown in the ASCII art in the first message of this thread) then get someone to randomly assign teams to the five pairs and randomly assign each player within a team to one of the two spots in that pair.
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July 11th, 2005, 09:49 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: five teams of two wanted
Okay, the next step is Team Griffin & Hacker to announce their second nation pick. Then we just have to wait for me to finish setting up a map. I'm downloading Ringworld at the moment.
I accept King Lear's suggestion of 45% magic site frequency.
Do folks want nation score graphs on or off? Since the default is on, and since I originally announced that I would be using default settings except as noted, the score graphs will be ON unless people request them to be off.
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July 11th, 2005, 09:50 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: five teams of two wanted
graphs definitly on!!!!
Our second pick is Caelum!
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July 11th, 2005, 09:51 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: five teams of two wanted
Ringworld is severly unbalanced. There are several areas of vast wastelands in places. Several of us recently played that map for the current slugfest game and about half the players had starting spots that were so bad, the game was mostly hopeless on the first move.
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July 11th, 2005, 10:28 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: five teams of two wanted
Well, I guess we *could* edit Ringworld to have less expansive wastelands... :-)
Also it would have to be edited to be symmetric all the way around, instead of having a "jump" in the station connection pattern...
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July 11th, 2005, 11:14 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: five teams of two wanted
Hm. The Ringworld graphics file -- Ringworld.tga -- doesn't show different graphics for different terrain types. I dislike maps like that, where you have to right click on a province in order to know what kind of terrain it has.
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July 11th, 2005, 12:56 PM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: five teams of two wanted
any ideas for another map?
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July 12th, 2005, 08:42 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: five teams of two wanted
I think Inland will do. I'm working on laying it out.
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